Post by Loner。 on Nov 28, 2017 5:21:39 GMT
Eokia Updates!
This is another update rolling out. There have been some confusions about some of Eokia in the past so hopefully these will straighten them out. If after reading this you have any questions, feel free to message Loner。 about them.
Eokia is a high fantasy setting. It is the land of classic fairytales, of kings and dragons, of fair folk, and monsters who haunt the night. It as easy to stumble on curses as it is to stumble upon blessings in this land of magic. These changes should help further establish the setting so that members can join in on the fairytales.
So, here's what's being explained/changing. it has already been added to the Eokia Guide.
The Eokian Barrier has been expanded on!
The barrier is the term for the magical border of Eokia within which technology ceases to work properly. It is easy to know when one is near the barrier. GPS and satellite technologies start to become a little glitchy, while magic-sensing devices and beings pick up a strong signal.Within Eokia, the barrier’s effects are often treated like a law of nature, as ever-present as gravity. Part of the structure of the barrier prevents it from being unmade by any form of supernatural ability or technology, nor may these be used to get around its laws.
The edge of the barrier is rather shifty. Sometimes islands within the ocean around Eokia become temporarily uncovered allowing technology closer to the mainland. When the barrier moves back into place, its effects stop any technologies that were brought near. It is extremely rare for part of the mainland to be uncovered.
The barrier has several maintenance points which sometimes need magical tweaking to keep the barrier up to its full quality. This is often a job for a local creator or guardian. What constitutes a maintenance point is not public knowledge. During maintenance the barrier may weaken slightly near the affected point. These cannot be tampered with from outside the barrier.
Technology Limits
The barrier limits technology in the following ways. This includes magitech and technology brought in my magic users if any of the below are met.
- All Technology which runs on electronic or other futuristic/sci-fi power sources shuts off as soon as they cross the barrier.
- Modern and high-tech fuels lose their potency and can no longer be used to power vehicles or other gadgets. Vehicles running on these kinds of fuels are no longer operational, and often crash as soon as they cross the barrier.
- High-tech weaponry backfires or breaks when there are attempts to use it even if the mechanisms to power it are basic or based on natural reactions.
- Wired and Wireless signals produced by technology are disrupted, removing the functionality, of internet, cell-phones, gps and more.
The following are a few of the things which are not prevented by the barrier.
- Man-powered machines which stop or wind down once person stops expending energy to run them. Examples: a bicycle, a music box
- Coal and wood burning engines, which can then be used to power vehicles or other inventions so a steam train could be operational within Eokia.
- Devices which redirect natural kinetic energy to perform a task, such as water wheels and windmills
- Basic guns.
- Old-fashioned explosives.
Magitech
Magitech is technology built to run off a magical powersource. For a technological creation to be guaranteed to work in Eokia it must be created for or modified to run only on some form of magic. Parts that do not run off magic follow the same limiters as nonmagical technology.
Eokian magitech tends to be homebrewed and eccentric, made by the person using it, or commissioned. Often magitech here has parts that seem to have no functional use. Looks can be deceiving as to what a magitech creation actually does as well. There are few official schools for magitech in Eokia because most things that magitech and technology can do can be done with magic instead.
Magic
The environment itself is seeped in natural magic. This magic is so thick that most people can feel the difference as soon as they get close enough to Eokia's shores. Because it is so close at hand, it is easy to find beings who can do basic spellwork. For things they can't do, beings can easily obtain enchanted objects. Some enchantments do the same jobs as much of the technology and magitech out there.
Magic wilds
The further inland one goes, the thicker the environmental magic becomes. Wild magic in very high concentrations is chaotic and unpredictable. Eventually it reaches levels where magics used in magitech and some other forms of structured spells can get caught up and start doing things they were never meant to do. A machine could even grow a mind of its own and walk off.
In the wildest places, Attempts to reshape the land/physics long term with magic or technology tend to bounce back, or go awry in unpredictable ways. The edges of Eokia are more civilized than the center for this very reason. If you live at the edges magic is easy to control. If you live in a wild place it is a force of nature that you must adapt to.
The beings who were born to live in areas of wild magic thrive in them. This is where you are likely to find fey, elementals, chaos mages, elusive magical creatures, and mysteries.
Many who live in these magically charged areas view magic as a near sentient entity. They can sometimes be very hostile to anything that appears to permanently bind the way magic can flow. This stigma leaks into more civilized areas, especially the further away one gets from Sonlas.
Eokian civilization & Athority
City states
Eokia is a continent not a unified nation. Civilized humanoid races have formed multiple city-states in which they live, and have claimed land accordingly. Each city-state has its own government system, and may be in conflict or alliance with its neighbors depending on various factors. City-states often have a king, democracy, warlord, or lower governmental title holder to rule them. Anyone is free to make and govern their own city-states within eokia as long as it fits in with eokian lore.
Business lords
In addition to the city-state rule there are Business Lords. Sometimes they double as the leaders of a state sometimes not. Business Lords hold mass assets over finance and trade. They control how products from various regions are exported and to whom. They are almost higher than kings in places where money influences the law. Business lords pull a lot of strings in how different regions relate to one another.
wild things
Beasts and wild things on the other hand, tend to follow a more 'universal' unspoken set of laws and do not always respect the boundaries set by civilized races. They ally or hinder who they wish. Their ways often do not make sense to those who are used to a ruler.
Creators & Guardians
The creators are the founders of the land originally, or their chosen successors. They set the laws of nature and magic use within eokia, prevent them from being compromised, and do a lot of back-end maintenance to keep everything running smoothly. Most of them appear as dragons or elementals if they appear at all. They tend to act if there is an upset in the balance of the land, or a threat to the whole of eokia's, or even the larger world's well being.
Guardians are magical beings, usually beasts or elementals who protect or rule a more specific area of the land. A land without a guardian is likely to be unhealthy more than natural forces alone can account for, and more easily manipulated in ways that make it unstable.
Minor Updates
Sol
Sol's relationship with Zakat is now in the guide. Sol is a corrupt city-state on the eokian mainland just a short ferry or train ride away from Sonlas. sol is willing to exchange, magic, technology, and workers with Zakat.
Tempura
Has been added to the guide. Tempura is a city with an Egyptian-atlantian feel. It is ever in Twilight. The culture is highly religious, worshiping a pantheon similar to the Egyptian gods, as well as the sun and moon. Tempura is a highly protected cultural hub of its own unique brand of art and magic. The natives rarely die of natural causes.
There have also been several small edits in the guide rewording existing passages.
We hope that these changes help make Eokia a better place for your own Magical stories. Feel free to head over to the Eokian Board and Have fun!