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Post by Jay on Dec 25, 2016 22:51:02 GMT
Character List Minor Character ListFrontline CharactersAmitiel Eokia - Archangel, Sexless, AgelessAruna Loka Sonlas - Four-Armed Humanoid, Female, 50Dusk Sanctuary - Human, Female, 27Kenessa Asalea Wanderer - Planeswalking Human, Female, 31Lindhel Al Shara Eokia/Necropolis - Felsteppe Spriggan, Male, 250Greater Scope CharactersMagog Necropolis - Ruler of Necropolis, Primordial, Ageless
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Post by Jay on Dec 26, 2016 9:01:10 GMT
Minor characters Avatar of Magog | A powerful Corrupted being chosen to be a vessel of Magog's power. It is a powerful, evil creature that is capable of causing the rise of a Corruption scourge. | Phanuel | An Empyrean Cherub, sent down to Earth in the wake of the invasion of Necropolis. She's a grumpy leader type who believes firmly in the ideals of Empyrea. | ezekiel thurin | An engineering and physics prodigy who works in the field of anti-magic technology. Having attended Neon Lake Academy, and graduating at the top of his class in his year, he works tirelessly to impress the higher ups. | - | ... |
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Post by Jay on Dec 27, 2016 8:25:43 GMT
Amitiel Empyrean Angel | Ageless // Sexless // neutral Good "I was created, not born. What is my purpose if I serve no clear function?" General Information Amitiel is an Empyrean Angel. Their date of birth is unknown, but it is assumed to be nearing primordial. Their gender and sex are not binary - being an energy being, they were created with neither. This is part of their identity, as Amitiel is a shapeshifter whom constantly changes faces. Personality Amitiel is a rather complex creature, as per the nature of their creation. In battle, they are a powerful, calculating, surgical, and unfeeling angelic being who knows no morality. Results are their modus operandi, and they will go to great lengths to achieve the goals they so desire. Outside of battle, however, Amitiel shows their lack of understanding when it comes to normal life. Barely capable of cooking or cleaning, they live in a home out of sheer luck and the kindness of a woman who understood what they were and the displacement they feel. They can be very kind, but show their lack of social skills in very blunt, sometimes cruel, responses to people. Amitiel's past is unknown, but it is stated by them that they had "brethren" whom they loved dearly. Having been displaced from their home, Amitiel longs for someone to follow. Freedom is not something Amitiel is familiar with; all of their kind were created to be efficient servants and children of the higher power that made them. As such, Amitiel searches for something or someone to be their leader, offering the power of a celestial angel in exchange for a clear purpose. Created to serve a higher power, Amitiel presents themselves as very respectful of authority. They will not challenge the words of those whom are in charge, even when they are sure of that those words are incorrect. This respect comes in degrees of relativity - the higher up a person is when dealing with an establishment, the more respect they deserve. Amitiel are a being of great knowledge and wisdom on the inner workings of various cosmic dealings. They were imbued with the ability to perceive the "true reality" of things around them, and have dealt in its works for eons. As such, many find that the angel possesses a preternatural sense of calm about most things. Appearance Amitiel is a shapeshifting energy being. As such, they have no clearly defined physical form, and opt to change into anything that makes sense to them. They have been a wide range of people and creatures over the small bit of time they've walked the Earth in flesh, doing so without any concern for whom it may or may not harm. Their true form is nothing short of that befitting a divine warrior: frightening and grandiose. They stand at more 20m in height, and possess six mighty, golden wings and arms, a body seemingly made from glowing, chiseled stone, and numerous adornments The middle of their chest glows with holy energy, housing their grace and cores. Atop their head is a giant halo, which glows a brilliant and - often fatal when weaponized - light. Affiliations
Amitiel is setting themselves up to become the Guardian Angel of Eokia. As such, their affiliation is to those lands and all things that call it their home. Abilities As an Empyrean Angel, there are a number of abilities that are inherent to Amitiel. However, the most well-known is the ability to shapeshift ones physical form to fit whatever they please. Powers are augmented when in ones Etheric form. The powers they possess naturally are detailed here. Beyond that, Amitiel is steadily practicing the ability to use other kinds of magic. - Matter Manipulation. The power to control things that have a state of matter, such as a solid, liquid, gas, and plasma. This one is one that takes precedence, as they want to increase their versatility; as such, Amitiel is more gifted at it.
- Astral Projection. The power to move through the astral planes without actually being there physically. This is mostly set to be a spying tool for Amitiel, but runs the risk of backfiring if any sufficiently powerful being catch them.
- Telepathy. The power to hear and communicate things via the mind. This ability is actually a lot harder than Amitiel first thought it would be, and as such they do not have a good mastery over it.
- Weather Manipulation. Something that happens as a by-product of their energies that seemed cool to weaponize. No real mastery, or even sizable aptitude, over it whatsoever.
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Post by Jay on Jan 18, 2017 7:35:50 GMT
Kenessa Aselea Planeswalking human | 31 // female // true neutral "As far as I can see, everything is for the taking." General Information Kenessa Aselea is a human Planeswalker - a being with the innate ability to move between planes of existence freely. While she has an ancient power born to her, she uses it in more "frivolous" ways; procuring treasures and bounties for money. She lives largely for her job, understanding that a continued existence would require something to tide her over. Personality A very simple way to describe Kenessa is materialistic. She is obsessed with proverbial, and often literal, shiny things, and will dedicate time to get them. She is a physical person, preferring things that are tangible and valuable. As such, things that she has must serve a function and look good doing so. This obsession with material things makes her a bit abrasive, preferring to cut straight to the point. While she isn't without kindness, she usually does not "waste" it on people who can't offer her what she wants. This causes issues of diplomacy, as she has the capability of pissing off beings that are far greater than her. Patience is a virtue only until she's close enough to taste the goal, in which case she starts to act rashly to get to it. These traits are a bit anomalous when it comes to her innate powers. As a Planeswalker, the intangible and metaphysical are in her blood. While it is unknown how deeply she ponders this, she has stated that her powers are a tool for her to use to accomplish her goals. This contributes to her lack of finesse with the skill beyond use in combat, where she is seen being a bit creative - other Planeswalking individuals would find her tactics to be rather primitive and rudimentary, beyond the ability of going to other planes. Deep down, despite calling herself a loner, Kenessa does enjoy the company of others who share in her passion for adventure. She's often guarded in her interactions with others - sociable, she is, but not divulging. She will often press others for information while quipping with them, but is reluctant to share information on herself unless she truly knows that person. Appearance Full body reference. Affiliations
Herself and any others she feels are worth allying with; those being friends, family, etc. Abilities & Equipment Kenessa's primary abilities lie in her creative use of Planeswalking, allowing her to traverse the voids between planes instantaneously. She lacks ability in other forms of magic beyond her Rift Sword, which was something she found on a heist. Magical Abilities
- Planeswalking: The ability Kenessa was born with. This power allows her to pierce through the boundaries of locations in space, and effectively go to a different plane. She is a moderately skilled user of this ability, but often makes use of it as much in battle as well as outside of it.
Physical Abilities
- Marksmanship: Kenessa is a skilled markswoman, being able to hold her own with a ranged weapon - most often a firearm. Her use of firearms, however, are usually limited to physical beings, whom are much more susceptible to them.
- Swordsmanship: While initially untrained, Kenessa taught herself in the use of her Rift Sword. In her numerous run-ins with beings of various types and levels of power, her skills have grown.
- Acrobatics: Kenessa is exceptionally acrobatic, given all of her physical training.
- CQC: Kenessa is self-taught in the art of close-quarters combat, or CQC. She is a skilled brawler, being capable of taking down even larger foes than herself.
Equipment
- Rift Sword. A creative name, she knows. The sword's main ability is to carve through supernatural defenses, enabling her to take down large and powerful threats, barriers, etc.
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Post by Jay on Jan 18, 2017 7:36:01 GMT
Dusk Human | 27 // feMale // Neutral Good "What are we if we do not attempt to do what's best for our species?" General Information Sana Masahiro, AKA Dusk, is a Tenno working under the Hanatenno banner. She is a scouting and recon expert, excelling in long-range engagements and surveying the battlefield. Personality Dusk's personality is quiet and methodical at face. She does not speak for very long, preferring brevity over verbosity. She strives to deliver information as quickly and efficiently as possible, so as to keep an operation moving forward. This is compounded by her extreme attention to detail; as a sniper, Dusk has a peerless eye for every variable that could affect her. This could seem almost magical to some, who don't understand how she puts together so many factors to come up with a point. All of this is completed by her sense of stubbornness. The mission comes first before anything, and she wants the primary objective to work out. She will go to any lengths to achieve this objective, so long as it does not compromise her team or the innocent. In fact, it is that duty to the public and those that are considered innocent that causes friction with her job. She has a strong, hidden moral compass which can sometimes get in the way of her job as a sniper. The duties required by people in her field often clash with her sense of justice. Appearance
Dusk's Field Attire.Affiliations A member of the Hanatenno. Abilities & Equipment As a Tenno, Dusk's physical capabilities are trained above normal soldiers. She conducts with great skill and care, and has made a name for herself as one of the most precise and deadly of the Hanatenno. Physical Abilities - Exospine: Like all Tenno, she has the use of the exospine and all abilities that come with.
- Marksmanship: Perhaps one of Dusk's most frightening abilities is her impeccable marksmanship. Her ability to land shots is helping with her keen eye, decision-making, and information processing that she naturally possesses.
- Reconnaissance: Dusk is a recon expert, possessing various technologies that help in the field.
- Decision-Making: She is capable of prioritizing easily from second to second, making correct decisions so as to guide herself and others to their objective.
Equipment - Dusk's Rifle: A heavily modified sniper rifle. Its rounds are primarily made of heavily-modified fusion rounds, hardened as it flies through the air. The gun, itself, is relatively silent, deadly accurate, and boasts a few modes that allow her to scout out the enemy. She can change its function through the use of the exospine, so as to shoot different kinds of rounds.
- Assault Rounds: These rounds pierce through armor and expand rapidly upon puncturing the body, releasing fusion energy into the body. They are the deadliest rounds, and usually spell death for anyone hit by them.
- Support Rounds: These rounds go into the target, giving them a biotic boost by nullifying pain, briefly accelerating healing, and giving a non-lethal boost in energy so as to allow for continuously fight.
- Drones: Dusk has two drones that can be used to scout for her, giving her visual everywhere they are. The drones are equipped to fight as well, having armor plating made of strong alloy and mounted machine guns.
- Energy Dagger: A dagger she uses in close-quarters combat.
- Grenades, flashbangs, etc: Various kinds of equipment that she possesses on her person. The grenades come in two flavors: flash, fire, and fragmentation. She has deployables that can alert her of enemy positions and disrupt technologies through EMPs, and also has a small arm tranquilizer.
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Post by Jay on Jan 26, 2017 20:58:25 GMT
Pivotal Character Update! Magog is now the Ruler of Necropolis! Greater Scope Character This character exists less as a standalone, and more of a force that exists in the setting that causes a constant/progenitor source of issues. As such, they do not usually act on their own, and their development is typically less than primary characters. Magog Corruptor | Primordial // Sexless // Neutral Evil "What Creation has taken, so shall it be returned to my ilk." General Information Magog is a spirit of corruption and chaos. Born from an endless void distinct from the physical plane, it is a spiritual being of extraordinary, seemingly nigh-omnipotent power. However, for eons, its form proved too different from the makeup of the physical universe, and thus it lacks the ability to directly interfere with anything within. Personality Capricious, avaricious, malevolent. Those are words used to describe Magog, The Corruptor. It prides itself on being one of the single most unpleasant creatures in existence, whose entire purpose is wanting the total subjugation of sentient life. It's goal? Become the Supreme of the multiverse, ruling over all of existence with godlike power. Not much is known of its personality beyond this, only that it is known to speak with some chosen few. Some state that Magog gives blessings - or curses - to those who wish for them, but the validity of these claims are uncertain. Appearance While Magog does not possess a physical form, its physical presence is described as being an inky black, oozing mass of incorporeal energy. When taking a shape in the mind of an individual, it will show itself as an absolutely titanic entity made of similar energy, and a face seen only in nightmares. Affiliations
Itself and Necropolis, of which they are the supreme ruler. Abilities Magog has a host of powers that help it achieve its goals. Its powers are functionally infinite when on an even playing field as it, and very few things can truly destroy it. Unfortunately, it finds its major weakness in its inability to ever manifest on the physical plane. Corruption - Corruption Generation. Has the ability to sew the seed of a Corruption, placing it onto the physical plane.
- Thrall Creation. Using the Corruption, Magog can create an infected thrall to carry out its will. This is spread from being to being based on a process called Corruption. This is permission based for any and all player/unique characters - if you do not want your character being corrupted, it will not happen.
Physical Powers - Functional Immortality. As a powerful spirit, Magog's lifespan is presumed to be infinite if all conditions for its continued existence are met.
- Cosmic Awareness. Magog is aware of all things near it, bordering on omniscience when in its proximity. He has the ability to monitor where the scourge exists, giving it an effective view of all things that its infected thralls can see.
Magical Powers - Mental Projection. Magog can reach into the minds of those with the scourge, either appearing in their mind's eye or in their dreams. There, it is capable of speaking to the target, controlling its appearance and the appearance of things around it.
- Nigh-Omnipotence. Its abilities, when on an even playing field, are functionally limitless. Because it cannot appear on the physical plane, it is never capable of using these abilities, but it is still apparent that in a straight fight, it would be next to impossible to overpower it without being a stronger, more absolute being.
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Post by Jay on Sept 24, 2017 4:27:31 GMT
Lindhel Al Shara Felsteppe spriggan | 250 // male // chaotic neutral "Fire forges steel. Our steel brings unity to this broken land. We are the future." General Information Lindhel Al Shara is a member of a lesser-known species called Felsteppe Spriggan, a race of elven fairies who are acclimated to the darkness and heat. Born to a family of warriors with a personal military, he became a nomadic conqueror, going from town to town to instate his will. Personality Willful and powerful are two ways to describe Lindhel. Constantly exuding an aura of power and authority, he proves himself charismatic enough to lead an army to victory. Risk is a necessary variable in conquest, and he is most definitely a risk-taker. Many could describe him as brazen, often choosing to take on foes and obstacles that would far exceed his pay-grade for a sliver of a chance of victory. These gambles have garnered him almost miraculous victories. This compounds with his belief that wars are multi-faceted victories. He thinks lowly of the being who leverages only strength, as well as the creature who leverages only knowledge, as both are key components in understanding and defeating your enemies. He trains himself in both body and mind, sharpening his skills for efficiency and total domination, rather than drawn out skirmishes. This seemingly contradicts with his risk-taking behavior, and one would be right to assume so. He both enjoys risks, but wishes to have the ability to pull away from a choice once it goes south. Still, he holds an air of preternatural calm in battle, preferring above all things to inspire his comrades and subordinates to fight as valiantly as they need to. Fire forges steel, and he firmly believes that the fires of uprising will unify the world and help it evolve beyond their current state. He wishes for Eokia to become a whole State under his watch, and he will stop at nothing to achieve that end. Beyond that, however, he can be personable, if brash and hotheaded toward blatant insubordination. On one hand, he enjoys banter among his soldiers, and will allow a few jabs at himself as per his culture as a Felsteppe Spriggan. However, he is also extremely sensitive to the loyalties of his people, and will lash out unrelentingly to those who oppose the unity he so desires. Execution is among the many tactics he employs. This extends to conquered people, but his policies are even more interesting in that case. While he will make his rule apparent, he does his best to prevent total cultural erasure. However, should any parts of the culture go against him, his soldiers, or the idea of unification, he will take brutal measures to stamp it out immediately. Resources, while largely kept in lands conquered for the people, are under his jurisdiction and are heavily guarded. Still, this only describes him as a ruler. Not many know him very personally. Appearance Full body reference for Lindhel.Affiliations The Felsteppe Army, an evergrowing military force of unification-oriented beings. They are diverse, allowing for any and all who agree with their ideals and bring positive additions to them to be a part of their ranks. Scientists, navigators, mystics, warriors - all are allowed so long as they stay united. Abilities Lindhel possesses a number of skills that make him an excellent warrior. Still, he is not without his flaws: with his tenuous, at best, grasp of the sciences and higher-end technology, he relies on those below him to advise him in such matters. While a skilled warrior, he is only one person, and thus knows that he must have a team behind him to do anything monumental. Even still, there are natural things that counter him: the cold being the most notable. Being a creature acclimated to heat, he is very sensitive to the cold and tries desperately to find ways to occupy more arctic regions without harming himself or his army. Physical Abilities - Swordsmanship: A master of the blade, he makes extremely skillful use of the sword to fell his enemies.
- Peak Physical Condition: On even-footing, he is a force to be reckoned with. His strength, reflexes, stamina, and ability to read movements make him an excellent fighter in close-quarters-combat.
- Natural Sensory: As part of his physical makeup, he has the ability to innately detect heat and possesses eyesight sharp enough to see in even total darkness. While this can be helpful in battle, he prefers it to guide his soldiers through terrains even they would have trouble in.
- Marksmanship: He is skilled in the use of ranged weaponry, like firearms and bows. His eyesight allows him to accurately hit targets in critical areas.
Magical Abilities - General Magic: Has studied in magic, allowing for him to utilize elemental power to a moderate degree. This is most definitely not his strongest trait, but it can be useful when in battle.
- Kinetic Empowerment: Has the power to imbue his weaponry and other objects with kinetic energy, giving them increased speed and strength. He uses this more often than other abilities.
- Heat Resistance: Has an innate resistance to heat as a result of his physical makeup. Fire, thermal energies, and the like are less than useful against him, magical or otherwise.
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Post by Jay on Nov 25, 2017 21:58:08 GMT
Note for Players For all of you mega-powerful characters; her skin is extremely durable, yes, but that doesn't necessarily mean she's invincible. Your power is respected. However, what that does mean is that she is protected from blatant attempts to use pure brute force to take her out. Dealing grievous harm to her while she's on the field is based on consent. Aruna Loka Four-armed lady | 50 // female // neutral "Time is money, don't waste mine." General Information Ported character from World of Tur. Image is of the Kavroc species from World of Tur. Aruna Loka is a four-armed lady of origins she deems both irrelevant and generally unremarkable. She is an extremely gifted engineer, whose studies into magic and technology from all over have given her significant ability to craft magitech. Personality Focused is word most would use to surmise Aruna's personality. Determined to a fault, she engages in endless research to uncover the mysteries that the marriage of technology and magic holds. To this end, she works primarily in Sonlas, serving those who need her. She tends to find herself bouncing between Zakat and Richu, doing errands and completing contracted work. She makes it clear that, despite their disputes, she isn't affiliated with either directly, preferring to simply build and do what she wishes. Of course, she isn't stupid enough to actually announce this viewpoint, considering the repurcussions that could occur from her appearing to hold a side. She is generally irreverent, preferring to hold no respect for any godlike being. This is primarily out of spite, due to her rather spotty relationships with many divine beings stemming from her interactions with the gods in her homeland of Tempura. All this being the case, she isn't without tact. She respects an individual based on their merit and the work they put in to better themselves; while she doesn't look upon blatant incompetence very well, she isn't one to broadcast it unless the person is willing to take the criticism. This isn't entirely out of some empathetic sense of duty - she can't stand blubbering. Aruna, in many cases, has been known to be downright kind to some individuals. Those she works closely with are given the brunt of her sarcasm, but also hold the greatest access beyond her 'wall'. What seems like standoffish behavior out of hating social interaction - as introverted as she may be - only seems this way because she has a low tolerance for things she deems as "bullshit". She drinks saltwater. Don't ask her what her species is - she doesn't take the question very well. Appearance Pictured above. Four-arms. Stands at 183cm. Wears some jewelry. Amber eyes. Otherwise humanoid features. What looks like makeup is actually just natural for her. Body isn't made of skin - it's more like marble. Affiliations Sonlas and Eden, primarily. She finds herself pretty impressed with Eden's work, and states that her lab is a neutral zone for any Edenites that want to build their tech in peace. Otherwise, she bounces between Zakat and Richu, doing contract work and just generally talking with people there. She doesn't hold a political stance for it, and prefers to stick within No Man's Land. She doesn't have a very high opinion of Eokian culture, but can spare the typical Eokian the sass if they're willing to not be prejudiced. Abilities Aruna isn't a combatant; she'd tell you that one in a heartbeat. She can tell you exactly how a weapon works, but performing extensively with it is entirely out of the question. She isn't a magic user; that was proven during her time in her homeland. Instead, most of her skills lie in her ability to build technology to help her out. She has a weapon to defend herself if need be, but she isn't some grandmaster of the martial arts. Who needs it? She prefers to study and build. - Intellect: Her principal skill. She understands the concept of an IQ, but doesn't really adhere to it since she assumes its more of a "Sanctuary" thing. She has the ability to connect complex theories together, create her own, and understand new material rather quickly. With that said, her most powerful trait is her natural brainpower, allowing her to focus on a large number of tasks at once without tiring.
- The Sciences: Aruna's knowledge of mathematics, engineering, "etheric sciences" as she calls applied magic theory, and interdisciplinary sciences are a marvel. She doesn't flaunt it often, but she's acutely aware of the theories behind it since she's built lots of things to help her and those that contract her.
- Exorbitant Durability: She says that it isn't technology doing it. Her skin is something of a "damage soaker" - it's unlikely that anything physical or magical would make its way through it unless there was enough "firepower" behind it.
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