Post by hekate on Oct 17, 2017 21:21:26 GMT
NAME: Jossalyn Ketch Wright-Packard
GENDER: Female
AGE: 27
AFFILIATION: Epique, the Clan le D’Aboville, Asteria
RACE / SPECIES: Transcendent (Superhuman)/Divine Descendant
APPEARANCE:
Aja Warren as FC
PERSONALITY:
The personality that has made Jossalyn who she is as a person has gotten her into all kinds of trouble, gotten her out of trouble, and managed to get her into situations so awesome that other people probably can’t even dream of them. As an individual, Jossalyn is somewhat of an eccentric who has made sure that her life will not be meaningless should it be lost, and who wishes to leave a legacy behind just as her mother did. She loves her mother despite her having been gone since Jossalyn was 12, and made a promise to her to be the best that she very could, whether that means sitting on the board of her mother’s company, working at the government lab, or fighting past internal issues to work alongside a team one day, or maybe even working alongside Clan le D’Aboville, which makes up her relatives, the Wrights being her family, the Packards also her family but only recently in the clan. Jossalyn is peculiar; to some this is obvious, but to others she is only a little bit different from others.
Jossalyn has both villainous and heroic tendencies, outlining a neutrality that acts as a slate for development in the future. Her tendencies mean that it is easier for Jossalyn to commit villainous acts, to be drawn to power, and, with the right event, she could even develop delusions of grandeur. Jossalyn’s morality, however, has been defined by her life experiences, and there limits to her actions. Massacring children? It’s viewed as a completely unnecessary act by Jossalyn in most circumstances. Killing a witness to something she doesn’t want word to spread about? Absolutely possible, even if that person is considered a friend, though the exact circumstances and relationship could determine what occurs. If children are the witnesses? Jossalyn isn’t opposed to killing children. Still, she would try to avoid it. In fact, she’s likely to be extremely careful because of that possibility.
Jossalyn has a certain air of confidence about her. An assurance that she worked hard to acquire, that borders on arrogance at times. An amusing contradiction is that she knows she is a skilled individual who views her work as a kind of art, but like all artists is highly critical, and might never appreciate her artwork or skill as much as others could. The opinions of other people don’t necessarily get to her like they would for some others. She wants to look nice, seeing it as a requirement to keep up the way she looks for her job, to maintain some amount of professionalism while keeping the personal flair of her clothing style. Jossalyn knows what some people consider her strange, or different, and she hates that people have this opinion, but she isn’t going to try to change herself, especially when it comes to her Evohood. Besides, the therapist she has said that “trying to change parts of yourself that can’t be changed can break you, or at the very least lower your opinion of yourself. You’re the way that you are for a reason, and, though there are going to be issues that can be worked on, there are always some things that don’t need changing”.
People aren’t wrong when they say that Jossalyn is strange, even if some people are wrong to say that her Evohood makes her a monster, makes her a second class citizen. That’s exactly why Jossalyn has kept her Evohood hidden from almost everyone aside from her family, and a select number of other people, only knowing the opinion of some on the matter of Evos because she’s seen human beings at work in that regard, and heard people talk about it, or even been talked to about it. Jossalyn isn’t afraid to use abilities, as that’s necessary as a limit, but is certainly not going to flaunt them in public, and will lie about its origins if need be. Jossalyn’s past has led her to be guarded, and a bit out of sorts when it comes to people; she has difficulty feeling sympathy, so she feigns it, needing to feel close to a person, and/or identify with what happened, though she won’t feel sympathy everything sad or disappointing that happens to those close to her - would you feel sympathy for all of the little things? Everyone can become desensitized to some things. She also has difficulty forming close relationships, but it isn’t always exclusively her fault, and then there are times when she has nothing to do with it because some people shun those that they see as different.
Jossalyn isn’t without her positive traits, however, even if she is a highly flawed individual with a past that has played a part in making her the way she is. A highly devoted and industrious woman, she has worked hard to get to her position in life, fighting past personal issues to overcome obstacles, and get closer to achieving the internal goal of being the best that she very can for her mother. Her position in the science community at such a young age highlights this, and it is her dream to live her days out as a scientist making change, making the new, perhaps becoming a recognized pioneer one day so that people can be aware that she has made a change, that she has done something, not for the fame, but because of deeper reasons, of fears of being forgotten, of worry about never contributing something to the universe - one day, at least, this could be possible, there have been some reports on the less classified parts of it. Jossalyn is loyal to those people or groups that have earned it, and respects those who have earned that as well; how you can earn this varies, though if you earn both loyalty and respect you still may not have earned trust, because trust is an entirely different ballgame; she is loyal to those close to her as well, though family matters can always cause a fight, and friendships can always be broken, because circumstance is a cruel thing. She can even be thoughtful if she cares about you… or wants something, which brings us to another point about her personality.
Capable of being as manipulative and devious as any of the old families such as the Tudors, Habsburg, or Medici, she can talk her way out of difficult positions, lie to get close to her enemy as a new ‘ally’ only to stab them in the back, or be stubborn enough to cheat her way to victory in combat. Hateful judgment of superhumans for what they are is something that Jossalyn despises, but she can be quite judgmental herself, especially when it comes to superhuman haters and certain groups, all of which she believes played a massive part in, at least in her perception, causing superhumans to, in her perception, become second class citizens. When it comes to humor, Jossalyn isn’t absent of it. It just isn’t always clear whether or not she is using her sometimes sarcastic, sometimes odd, sometimes dark sense of humor, if her filter is broken, or both, though she knows when to hold her tongue.
An inquisitive and curious mind has helped make Jossalyn who she is, driving her to try to become more of a people person, to question things that play a part in her political beliefs. Without that inquisitive and curious mind, Jossalyn might not be able to be lively at any time, she might not even ever feel comfortable around people except for her closest family members. But she does have it, and that makes her happy. Though it doesn’t negate her flaws, Jossalyn is able to be more friendly and social than not; some might consider her okay, but far from perfect social skills to be a result of either her manipulative tendencies or self-esteem guiding her to develop them so that she’d be disliked less.
Respect and loyalty were talked about earlier. Jossalyn has no qualms about killing people, though her opinion on torture changes based on the situation. Out of respect and loyalty, Jossalyn would never do either of these things while serving alongside a more more team, meaning that she might keep a cap on her powers to avoid killing enemies, unless she needs to remove said cap for her team; ‘never’ is subjective. Severe enough circumstances and/or the possibility of no one ever finding out could drive her to do either. The lack of a team, however, means that Jossalyn is currently holding back for reasons she doesn’t fully understand she feels like setting an example, but understands that there are times when the example should be ‘they need to die. No one should ever be able to do this, and no other punishment is acceptable’, or ‘you need to protect people. The only way to do this is to eliminate the issue. Permanently’. Of course, things could easily change, and so could her direction in life. Heroes don’t always have to be perfect. Some heroes even kill the bad guys. She adores excitement, and sometimes even combat, the thought of excitement having driven her to join a certain government research team, but she certainly knows how to pick her battles. She can be cautious, too, and daring in others. She usually won’t fight someone stronger if she can avoid it; she won’t needlessly put her life at risk, either; she can be daring in her choices, though, and it could certainly make her decide differently in some areas.
HISTORY:
I’ve had an interesting 27 years, but having an interesting life isn’t always a good thing, especially in a world like the one that we live in today. That’s why the Chinese say “may you have an interesting life”, or “may you meet interesting people” to those who have left a bad taste in their mouth, or when they’re the really grouchy manager of a Panda Express. My story has been a bit of a troublesome one, if you really think about it, but I still live for the excitement that it offers me - and sometimes I regret that. To tell you my story, I guess that I would really have to start with my parents. Maybe I’m only mentioning them because I miss her… and remember the day that she died.
Before I opened the blue eyes that would come to see so much, my mother met the man that she would come to fall in love with. The sky was a crystal blue, quite the uncharacteristic hue for a usually gray winter day, on the day that they came together in Providence, Rhode Island. My mother, Iris Wright, was in a cafe sipping on the fancy, rare, and clearly imported tea that had just been served to her, when a man approached, and commented on her hair, her eyes, the milky flesh that merged with every other feature to create a woman who was remarkably beautiful. Many men had lusted after her - women, too - but Parker Packard was a different kind of man, and she didn’t sense any lust in his eyes. He walked away, giving a charming grin, and taking a seat at a different table.
The air was filled with the smell of coffee, fine teas, spice, and a hint of citrus - the combination could have only created the best of atmospheres. Was that atmosphere the reason that a spark ignited in the air, or was it the total lack of judgment, the sheer sincerity of their actions that sparked it? Both had experienced hatred, shock, and every other kind of judgment for who they were, what they were, or even what they did. Both had been through things that had given them a kind of mutual understandings, and the first spark of love had linked them, made them curious, given them something extra that day. Over the course of the next several weeks, they would bond in that cafe where they first met.
Three years of dating followed, they learned everything about each other, then they decided that marriage was the greatest idea that they had ever shared, and Parker Packard slipped a ring onto the finger of his new bride. Mother knew that father wasn’t in the most legal work as a hired gun. Father knew that mother was a powerful EVO that had been frozen in time, unaging, descended from a long and ancient line of mighty beings, but willing to learn how to age again if it meant growing old with her lover. They lived together for a few years, and then the couple decided that they wanted to raise a child together. I was born the following year on May 26th, 1989. They had an epic romance, always loved to dance, went out to eat on dates, and when they had me things did change, but the epic romance only strengthened, they danced as happily as before, and they brought me out on dates. My mother and father were in love, and they loved me. I was happy for a while, but that was set to change.
I was twelve years old when it happened, when the disaster that would reshape my life would change. I wouldn’t be able to do anything despite the training that my father had been giving me, and that helplessness would haunt me forever. My father was out of state on a mission, doing something that he had carefully avoided mentioning to my mother and I. Behind the scenes of that year, outside of the public eye, a force of EVOs was preparing to strike a market in Rhode Island, hoping to reveal themselves to the public, though the plan wouldn’t work at all.
Into Providence, Rhode Island they went. My mother was there when the screams started in the shopping market, just walking, minding her business. The rogues saw us as targets, and they were about to strike at us when she stepped in front of me, eyes igniting a cerulean blue. She told me to run with my little brother, and hide. She was strong enough to find us anywhere. There was no hiding from the mighty Warp. The mighty wrath of Iris Packard, AKA Warp, tore them apart, but fear had gotten to her, worry, shame for humanity, panic when she realized that there was more than what she had taken out. She jumped at one, literally ripping off their head. Then the last rogue came, but she was blindsided by him. The rogue didn’t kill her, though, but instead he heightened the emotions she was feeling. Losing control, my mother atomized herself and the last rogue right in front of me.
I remember letting out a fearful, surprised scream, the smell of burnt flesh, obliterated concrete, and molten metal filling my senses, my eyes watering from the tears, and from the toxic smoke filling the air, and then it went black. I woke up to someone picking me up, and panicked, only to be calmed by their words. Everything looked worse than it did before I had woken up. The powers that I barely used had flared up, warping the space around me. Bodies melted into walls, doors to shops disappeared, some cement had turned into jelly. It was the first taste of that kind of power that I had gotten. I’m not sure that I could even do that now. It was horrible. He hid my eyes, the man I knew as my kin. The next thing he did was make sure that nothing could be discovered about me. That’s the only reason I hid. His ability set was well suited to the task.
Apparently, I had become unconscious again. When I woke, the first face I saw was that of a kind man’s. Nurses and doctors walked outside the curtain, and then I noticed that my father was there, and I teared up, in pain, afraid, missing my mother, but he calmed me before I did. His eyes were red. Had father been crying? Father never cried. Mother really had died, then. I asked where my brother was, panicking at his absence, ashamed that I didn't stay awake to watch over him. He was in another hospital room. They explained that to me. He was in better shape than I was. He avoided the lacerations, but a panic attack had messed with his vitals, and caused him to hyperventilate into unconsciousness, so he was being watched. Little boys younger than their older, but still young sisters simply aren’t made for things that their siblings can barely handle.
It turns out that my father had been talking to the man about my education. It was a very special education that would teach me how to use my powers out of state. My father didn’t want to let me go, but at the same time he couldn’t bear to be reminded of my mother. I forgave him for that later on, but stayed quiet about it then. I wasn’t as bold as I am now. That was it, and I was off to be trained by my relatives.
My time at their estate was another part of the interesting life that I was talking about. My abilities wouldn’t develop to what they are until much later in my life, but I was an EVO, and proud of it. Struggling with my mother’s death and the absence of my father, it was difficult for me to make friends. I received therapy, but would often have nightmares that wouldn’t be conquered for a few years. Sometimes I still have nightmares of losing her. Of losing everything.
They fed me, clothed me, took care of me, but they could never stop me from becoming the woman that I am today. Things were always difficult for me, and I wasn’t sure if I would make it. I often ventured out to a nearby, picturesque lake. One time a boy joined me, and we bonded over it, and would one day discover that we were more alike than we once thought. That makes me smile. He was cute, too. Of course, I wasn’t good with people then, but I had made a friend, and I still actually talk to that guy. By the time I was 14, I was able to lift 3 tons. At that time, I was able to start making friends again, but I still wasn’t the greatest child in the world. My father came to visit me all the time, too. He had finally gotten over not being able to be reminded of my mother. He even saved everything that mom owned, and gave me the boxes.
I was always a smart child, and an overachiever. I graduated at age 15 with a perfect score thanks to my focus on education, accepting entry into an Ivy League school called Harvard. I thought that I was done learning how to use my powers. I thought that I was ready for whatever the future was going to hold. Later, I would find out that I wasn’t. My education would stress me out to no end, but I had graduated high school young young, and wasn’t going to let this opportunity escape me. I loved art, but I also liked the idea of business, and my art could be practiced without a degree in it. The plan for college was to attend Harvard University to double major for two master’s of science, my skill set eventually developing to have a focus on power theory, understanding superhuman abilities (and often working on projects attempting to mimic them, through either power armor, serums, or something else entirely, though my skills alone can’t handle that), though technically I’m a geneticist with much more understanding of physics than a layman. I got good grades, but they weren’t the best. I was a little disappointed in myself, since my mother got better grades than I did. I’m supposed to be the best for her. I promised.
College was a stressful experience. What little free time I did have attending an Ivy League, I used to interact with people. I wanted to get myself out there so that I didn’t linger, and end up dying on the inside. College helped shape my personality a bit more. The combat style from my time at the estate was full of my personality, and it found a home when I joined the Judo club to put my training from father into some sort of social sport. I kicked ass, really I did. Anyways, after college, I had the chance for an amazing job. That job was with Epique, a corporation founded by members of my clan.
To work with Epique as a scientist was one of the most exciting experiences that I had. I worked well for a time, doing my job, but then things started to change for me. My powers had been developing for the past few years, and things were getting worse. Fear had a grip on me, and she feared going the same route that her mother had gone. I refused to let myself die that way. How would it affect my family not only to lose another member, but to lose her in exactly the same way as my mother died? It would break them.
After a year of working at the laboratory full time, I sought out the assistance of the estate to tutor me in my abilities, having become a powerful woman like my mother. I stayed with Epique, still living in fear, but with some help to keep up with my abilities… or at least try to. I’m still not certain that they can help me, for sure. Are things going to improve for me, or will they never change, thus one day causing my powers to atomize me? Things could always go the way of deciding a horrid fate for me.
ABILITIES:
Space-Time Manipulation:
Note: I’m very conservative in combat. I always try to avoid using powers if I can, depending on my character’s mood and personality, and the setting, of course. I also ask before I do something that could gravely injure another’s character, unless it’s just not realistic for a website or circumstance. I also don’t try to engage in combat very often. I avoid combat-only threads unless they’re events, or incredibly important to a plot in some way. Jossalyn may adore combat, but I only adore combat if it’s meaningful, or necessary for something. Please always consider what this note says if we’re threading together, and try to do the same for me.
Passive Capabilities
- (Spatial Sensing/Space-Time Disturbance Sensing - Passive) Jossalyn can sense space/time/space-time disturbances within a 100 mile range
- (Spatial Sensing/Identification - Passive) She can sense traces of space-time, allowing her to identify manipulators of space/time, time travelers, those with the potential to time travel, precognitives, retrocognitives, and others tainted with the energies, in the immediate vicinity
- (Spatial Sensing/Portal Reading - Passive) She knows where portals, wormholes, and such lead to when in the immediate vicinity
- (Movement Sensing - Passive) She can sense movements in space/time within a 600m radius
- (Spatial Location - Passive) Jossalyn can locate objects or individuals through space-time; the more general her 'search keywords’ are, the more ‘results’ she would get from her ‘Google’
- (Cont.) She can use an active scan, searching for peaks in things, superhumans, or something similar, but she enters a trance-like state
- (Cont.) Psychometry of places, objects, and people as an expansion of her space-time Google
- (Voice Distortion - Passive) Jossalyn can project her voice from multiple locations simultaneously up to 400m further than it would normally carry, and modulate how it sounds, but it's a non-offensive ability
- (Song Playing - Passive) She can project sound non-offensively by playing songs/sounds that she has previously heard, into the surrounding area through portals barely visible to the eye that act as speakers; the same rules for her 'Google’ apply to this
- (Neural Time Capsule - Passive) Jossalyn has developed psionic immunity and an immunity to anything that can affect her mind, emotions, memories, conscience, and anything similar as the 'time capsule’ protecting her memory expands to encompass her entire mind. Not only would painful static occur if someone tried to use a psionic ability on her, especially if it was directed at her specifically, but the ‘time capsule’ would suck in some information with every moment that passes as the static increases, acting as a sort of black hole. The information wouldn’t be much, being far from what most telepaths are capable of, mostly serving to tell Jossalyn that someone is prying, to tell her where the person who is trying to scan her is, and to give a glean into what she needs to know.
- (Walking Clock ‘n Calendar - Passive) Jossalyn is a walking clock and calendar. She can tell you the exact time and date without new or formerly foreign forms of keeping time or calendars impeding her use of them, should she, say, be in China rather than one of the countries that use a Gregorian calendar
- Jossalyn is now capable of existing outside of this timeline; should this timeline be destroyed, it is likely that Jossalyn will find herself in another one, and may even be able to hop between timelines. This doesn’t really have any effect on the RP. It’s just some interesting info. She will also be aware of alterations to the timeline.
Instantaneous Transmission
- (Instantaneous Transmission) Jossalyn possesses the ability to teleport. She can take a peek at the immediate vicinity of where she is going to avoid tragic accidents. It’s a kind of long-ranged tunnel vision that keeps her from going splat thanks to skyscrapers. Lately, “peeking” ability has expanded, and is no longer tunnel visioned. She can effectively teleport herself without actually teleporting, allowing her to surveil a place that her abilities would allow her to travel to. It has a range, of course, and it’s the same range as her teleportation abilities. Like usual, things can be made blurry if she’s done too many ports. Fatigue, however, can interfere with it; things could become blurry, or she could see nothing at all, especially if she’s already made a few ports. She can teleport others or something else without teleporting herself. She can teleport groups of people as long as, say, there are people holding hands with someone that is somehow linked to the person that Jossalyn is holding hands with.
- (Material Substitution - Instantaneous Transmission) Jossalyn could use material substitution by touching a material or object, and/or holding it, and then, say, replacing a globe of Earth with a similarly shaper globe of concrete from a concrete wall several feet away, the globe of Earth now in the concrete wall. If used on PCs in any form that could permanently harm them, I’ll ask the player before I use it.
- (Teleportative Possession) By combining her teleportation with her spatial distortion abilities, Jossalyn is capable of possessing individuals and animals like by compressing and warping herself, and then hijacking their central nervous system. In the right circumstances, Jossalyn could destroy the mind, and take over. However, once she leaves - as she cannot currently create a second self - the body would just… die.
- (Apportation - Instantaneous Transmission) Jossalyn can use her “space-time Google” in a more specific way to apport things to her, whether it be into her hand or in front of her. The maximum weight of this is equal to the maximum weight her spatial telekinesis can lift, as she is 'lifting’ something towards her in space. If used on PCs in any form that could permanently harm them, I’ll ask the player before I use it.
- (Portal Creation & Manipulation - Instantaneous Transmission) Jossalyn gains the capability of forming portals, which are able to transport more people than Jossalyn’s teleportation (albeit over a longer period of time), and use much the same concept to teleport people from place to place. The portals aren’t without their offensive or defensive uses. Jossalyn could catch an attack and attempt to divert it, or she could throw one of her spatial blades through a portal and have it exit a portal a distance away to expand her range.
Vector Manipulation & Spatial Telekinesis
- (Spatial Telekinesis) Jossalyn can move substances and material objects in space at an atomic, and, with work, a subatomic level, but her spatial telekinesis does not yet apply to energy; right now, that’s more with the realm of her vector manipulation (fire isn’t energy. She can manipulate any fire around, but not the heat itself).
- (Marionette - Spatial Telekinesis) Her mocking personality sometimes sees her using others as a marionette; see weaknesses for more
- (Vector Manipulation) She is able to use vector manipulation to speed up, slow, and halt things in space, including the reversal of direction, which she can do to even energy as long as she has it in her line of sight or senses it; the tonnage for this is much higher because it doesn’t mimic telekinesis; its full limits in terms of tonnage are unknown and untested, making it one of her strongest abilities
- (Speed - Vector Manipulation) She can speed herself up to about 650 mph while on the ground, though 400 mph is the safe maximum
- (Vector Manipulation Adaptation) She only has enhanced reflexes high enough to propelling herself 400 to 450 mph, nothing on par with the usual superhuman possessing enhanced reflexes (in hand-to-hand combat, she’d probably still get completely wrecked by someone with more skill).
- (Defensive ‘Barrier’ - Vector Manipulation) She can make a 'shield’ that stops things, an 'exit shield’ that speeds things up, or another barrier that slows things, or she can just use her ability as needed.
- (Flight - Combo) Jossalyn is capable of levitating with this part of the ability, too, and even flying; she can only fly at speeds of about mach 3 at max, though, and she is limited to the maximum height that a human can be at without aid. Though she has no reason to reach high speeds in flight, having not even reached her normal maximum speed, yet - she can accelerate herself in the air to about mach 15, but she shouldn’t do that until she has more practice. Outside of the atmosphere, she could probably reach mach speeds.
Spatial Shaping
- (Spatial Shaping)Spatial shaping allows Jossalyn to access space by shaping or forming it as needed for a limited set of uses
- (Blades - Spatial Shaping) Jossalyn can create sword-like blades of compressed space that separate space, these blades being capable of cutting through many substances
- (Blades/Throwable Blades - Spatial Shaping) In their place, she can make throwable blades able to slice materials twice as strong as composite buckypaper, and though they aren't as capable as her blades, they have superior penetration
- (Bombs - Spatial Shaping) Another part of this is that she can create exploding ‘bombs’ of compressed space that can affect a radius of up to 2m able to be launched up to 60m away, but they are far less destructive than the spheres that violently fold space she can create, and more in line with traditional explosives. Nowadays, they can grow to have the power that exceeds the strongest conventional bombs and missiles by quite a bit.
- (Throwing Needles - Spatial Shaping) She can create throwing needles, using them at ranges past that of a master rifle marksman’s range, and can hyper expand them upon penetration to the point of explosion with the maximum explosive capacity equalling up to three modern U.S. army grenades (up to a single U.S. army grenade’s destructive capacity within its blast zone if detonated on contact), or have them release a wave of concussive energy (it can be varied to be just enough to push a person back, just enough to push a person over, enough to knock someone out, enough to create a wave that pushes a group of people back or knocks a group of people down, with a maximum range of 20 meters for the blast); she can adjust the penetration value, just like she can with her larger projectiles. Nowadays, the throwing needles can be as disastrous as a missile, though obviously far more damaging thanks to their penetration capabilities.
- (Spatial Folding Sphere - Spatial Shaping) One of her most extreme feats is creating a projectile sphere, launching it up to 600m away, and having it violently fold space in a 1 to 350m; she can only use the more powerful attacks 4 times per day, but can use attacks that affect areas at or under 40m up to 8 times per day.
- (Concussive Blasts - Spatial Shaping) She is able to create concussive, compressed spatial blasts or beams and fire them up to a range of 1 kilometer, with enough force to breach steel as far out as half that distance, and great concussive force afterwards; Jossalyn can adjust the blast’s power to be lower
- (Platform Creation - Spatial Shaping) She can create platforms as far away/up as the tallest skyscraper, and as large as 500m across, but almost always creates smaller platforms to, for example, use as stairs. The platforms are only as strong as maraging steel up to 3 inches thick, and thus aren’t as durable as the defense-specialized spatial barriers and force-fields that Jossalyn can create. The platforms she creates aren't made specifically for defense, however, and their durability is only to endure the stresses of their use
- (Spatial Barrier Creation - Spatial Shaping) She can create spatial barriers and force-fields up to being stronger than even composite buckypaper, depending on her emotional state, and can be even weaker when her emotions are fluctuating.
- (Cont.) She can’t create constructs with her barriers or force-fields, but she can create them to protect someone else other than herself, or a larger group of people than herself. The largest defense that she can make could cover a 120m radius. The shield is fueled by willpower, and it can fluctuate because of her emotions
- (Cont.) If her mind were persuaded to use her full power however, you'd have as much problems breaking through her shield as you would breaking into the Pentagon, as they'd be at full strength. These can be combined with her vector manipulation barriers to enhance Jossalyn’s defense since they aren’t specialized for defense.
Spatial Distortion
- (Spatial Distortion) Jossalyn can manipulate space in a limited area to stand on ceilings, scale walls, or even go as far as to distort space so that, for example, the ceiling is the floor and vice versa, disorienting her opponents without disorienting herself.
- (Cont.) As a part of this particular capability, she can also make the floor the ceiling and vice versa, while staying in the same place (i.e. the floor becomes the ceiling, so she ends up on the ceiling).
- (Cont.) If she is outside, a 'ceiling' of distorted space will be created, but the platform's size is limited to 500m outside, in line with her platform limitations; her total range inside can be an entire 2 stories of a skyscraper, but she usually focuses on one room because the peaks of Jossalyn’s abilities are tiring; she can also place people, furniture and such to the ceiling while staying on the floor, though she could also do the same thing with her vector manipulation, but this is much easier.
- (Cont.) She can do this to single individuals, or leave individuals out of it, so she could place a single enemy and only herself on the ceiling. All of these wear off when she leaves the vicinity, or deactivates them. This (making the floor the ceiling or vice versa thing) requires permission if it affects PCs, either from staff, or players.
- (Looping - Spatial Distortion) Space distortion could be developed to cause a loop, so that trying to enter a house’s front door causes someone to go out the back door, or trying to exit a house’s front door causes someone to come in from the back door.
- (Spatial Sickness Inducement - Spatial Distortion) Developed from her original balance destabilization ability, Jossalyn can induce a kind of spatial sickness that can cause people to lose all sense of balance, and range to being as severe as simulating the symptoms of some of the most disastrous diseases to the human body. Of course, she can still only to this via touch, but can extend her touch through objects.
- (Extension - Spatial Distortion) Jossalyn can extend an object to an unknown maximum; this is able to be seen clearly with both swords and her throwing needles.
- (Total Concealment - Spatial Distortion) - By bending space in another, Jossalyn can not only turn herself invisible, but prevent those with enhanced senses and such from finding her because the particulates that allow this would be stopped.
- (Sunlight Beam - Spatial Distortion) By bending space, Jossalyn could concentrate sunlight into a super hot cutting beam
- (Phase-Morphing - Spatial Distortion) Phase-morphing is the ability to combine/merge into/merge with matter, and to move within it, and Jossalyn can also use it to move matter around a person which can be used to keep someone alive if Jossalyn decides to teleport them into a cement wall with their head sticking out, preventing their molecules from becoming scrambled (you all know how much I hate killing characters; it makes me feel bad, and this lets me do even more things to avoid it). Phase-morphing also allows her to merge herself into things and manipulate objects that are touching the matter she is merged, so a lamp could be manipulated if it were on a desk, or a tank could be merged with and controlled.
- (Liquefaction - Spatial Distortion) Liquefaction of things in space (inanimate)
- (Solidification - Spatial Distortion) Solidification of things in space (inanimate)
- (Aerosolization - Spatial Distortion) Aerosolization of things in space (inanimate)
- (Atomization/Disintegration) She could atomize/disintegrate things, but would be psychologically limited to inanimate or inorganic things because she is still haunted by the memories of what her mother did to herself
- Mirroring (info coming soon)
- Enlargement (info coming soon)
Chronokinesis
- (Mass Manipulation - Chronokinesis) Jossalyn can decrease or increase an object’s mass by casting a chronal field over them, essentially making them weightless or weigh as much as she wants them to, though the effects of gravity don’t change. She can return the object to its normal weight at a range, but to even affect it she must first come into physical contact with the object; if she doesn’t turn off the effects herself, it will deactivate within five minutes if she is not in the immediate vicinity. The maximum size of the object able to have its mass manipulated is unknown
- (Color Change - Chronokinesis) Jossalyn could change the color of an object by pulling the color from something else in space-time and applying it to the target object with a touch.
- (Time Slowing - Chronokinesis) Can now slow time in a localized area temporarily by up to 75%, but has to be careful not to go over the 75% mark or she starts getting into the territory where time is moving slowly enough that A) it is extremely draining, and B) it follows the same rules as time being stopped, but with 1 extra minute added for every 5% below a full stop
- (Time Speeding - Chronokinesis) Can speed up time in a localized area temporarily by 25%, or, for a specific object, temporarily by 35%
- (Time Stopping - Chronokinesis) Can stop time in a localized area for up to 15 minutes, or, for a specific object, for up to 25 minutes; is unaffected by such an action
- (Chronal Teleportation - Chronokinesis) Chronal teleportation allows Jossalyn to travel through time
Augmentation
- Jossalyn can simulate enhanced physical attributes aside from “enhancing” her strength the way she does through chronokinetic abilities, or enhancing her speed through vector manipulation. She can enhance her durability by creating a ‘cage’, and though this cage won’t protect her from the strongest of foes or weapons, combined with her uniform it can help her avoid more mundane threats.
- A further development of her ‘time capsule’ is active, and allows Jossalyn to cast a ‘chronal shadow’ over other individuals, protecting them from psionic abilities in much the same way that she is protected. She could create a barrier over individual members in a group of people of up to 15.
- Another development of this ‘time capsule’ is active, and allows Jossalyn to cast a telepathic shadow over other individuals, protecting them from psionic abilities in much the same way that she is protected. She could create a barrier over individual members in a group of people of up to 50.
- The fourth development in this would be using her ‘time capsule’ barrier on another person, causing them to feel pain. This seems to work even on synthetic individuals or entities without the ability to even feel pain in the first place.
- The fifth development would allow Jossalyn to use her ‘time capsule’ barrier in combination with spatial distortion to touch a person, and use that touch to render them asleep.
- The sixth development would allow Jossalyn to cast a ‘time capsule’ over the parts of a person’s brain or an analogous thing to prevent, thus temporarily blocking access to their abilities; for some reason, this even seems to work on things without a brain.
Standard Features
+ Non-magnetic, non-metallic
+ Selective resistance to magic (so that Jossalyn can eventually be able to use her own magical potential without issue, and also because her equipment may need to switch to a more mystic power source)
Mark III ‘Warp’ Armor
The third iteration of Jossalyn’s uniform is one of the greatest refinements of revolutionary technology designed by Epique, Jossalyn, or a combination of the two, and has recently been donned after the prototype had its… problems ironed out. Compared to the original Warp uniform, this is more in line with being an actual armor, and is far superior to anything that Jossalyn could have fielded at the time. The SophistiCloth has been fully tapped, while the ErgoCloth has finally had its true capabilities harnessed, making the protective qualities of this portion of the armor defiant to most forms of conventional damage. On top of its capacity to absorb over 30 billion joules of energy, and its usual properties, the armor can absorb the kinetic energy from Jossalyn’s walking and from things such as bullets to power the armor, all of which can be reused and redirected in a variety of ways as needed. The combination means that her water resistant, now essentially cut-proof, highly fire resistant, water retardant, and thermo-regulating armor can do so much more than what the Mk. I was capable of. Thanks to it also being capable of harnessing mana, and channeling it into Jossalyn’s equipment, her armor and equipment can be used even in Eokia; a mana engine of a similar concept can be found in her starfighter, as well.
Back to the explanation for its energy-related capabilities, it can absorb potentially all forms of energy, even the kinetic energy from Jossalyn’s walking, to absorb over 30 billion joules of energy, with the nanomaterial redirecting it through the armor - especially to the exoskeletal portions - as needed. Most of this energy is transformed into kinetic energy (or potential energy that is yet to be used, and is thus stored, rather), as the ErgoWeave hasn’t yet been fully tapped with modules that would allow for use of electricity, and such. The energy can be hyperextended from the armor, allowing Jossalyn to enhance her strength, redirect energy in blasts and waves, or it can use the hyperextension to channel the energy into objects like a throwing needle, or even threw her swords, or the tips of her fingers. The hyperextensions physical applications apply to more than enhancing strength, such as enhancing physical attributes like stamina, speed, and more, all thanks to a complex symbiotic connection with Jossalyn that makes it capable of enhancing her lethality by several levels of magnitude. Simply walking will even allow a slow drizzle of energy to seep into the armor.
The hyperextension is something that, in part, mimics the bio-kinetic metabolism that Jossalyn had found in metahuman, and decided to try to recreate as best she could through technology. Each ‘cell’ in the armor is permeated with kinetic energy similar to that found in the Transcendent she discovered. Rather than resulting in use externally, the use is internal, allowing perfect synchronization with the mind and muscle movement to cause higher levels of strength, giving the energy to easily jump from wall to wall, with some kinetic energy able to be used to give Jossalyn a boost that leaves her off the ground longer, thus enhancing her speed. The energy creates a force-field of sorts that is separate from the other one, contributing the the raise in the armor’s durability. Kinetic bursts, and even a rapid repair of the ‘cells’ in the armor are possible through use of the kinetic energy.
The new material used makes use of a sophisticated shielding system that uses quantum technology to create an attribute-mimicking shield that takes on the properties of the armor, which is used to protect her head, neck, and other unshielded areas. Without the energy absorbing properties, she is resistant not to the .50 caliber rounds that the Mk. II could handle, but even anti-material rifle rounds, and resistant to things such as heavy cannon fire and missiles. The attribute-mimicking shield can fill itself with oxygen created by self-replicating nanites, allowing Jossalyn to breathe underwater or function in space. A full-body shield that protects Jossalyn from intense pressure such as that under the sea, or during atmosphere reentry, can be formed by the uniform as well. A fun feature from the self-replicating nanites is that they can allow Jossalyn to propel herself in places where she couldn’t normally do so by creating a set of propulsion systems, but these are of little help in the normal atmosphere. The uniform is capable of using sensors to not only activate immediately if combat is detected, but to activate instantly if an incoming projectile or threat is detected by the new sensors on her wristlet, other technology, or Jossalyn’s abilities.
Some technology from Epique’s exoskeletal Skins Project has made its way into the Mk. III uniform portion, as well. The uniform is capable of stopping the bleeding from wounds and similar things by pressing down onto said wound, and forming a material that is integrated into the body even after the uniform is deactivated and slowly replaced by normal flesh and blood through the use of self-replicating nanites. The uniform possesses medical sensors and similar technology that, thanks to the Skins Project, has been reduced to a very, very minimal size, and allows Jossalyn to keep track of herself, and others when she’s in close enough proximity to them. The uniform has a built-in camera suite that can be activated as needed, A/V recording separate from the rest of her tech, and a defibrillator that is combined with the oxygen-creating nanites to revive Jossalyn by itself when needed, all hardened against electromagnetic and ionic interference. An injection system that can inject adrenaline, nanite-created vaccines or antidotes, and a cellular interface system that mobilizes Jossalyn’s oxygen infusion system are all part of the Mk. III uniform.
For those times that Jossalyn might be under equipped to deal with something or someone, she no longer has to return to base to get the battle module for her uniform, but can instead activate the powered armor. Included in Jossalyn’s new set of equipment are directed energy weapons that include a powerful pistol and rifle, and a sword that focuses her spatial energy into something similar to the blades she usually wields but is more versatile in that it can be used to create whips and less taxing in that it takes zero energy (the blades can also teleport themselves back to her hand, and can be stored in the wrists of the battle module after being retracted) as well as project her throwing needles or blades from itself (Dynamo blade), and a variety of grenades ranging from concussive grenades to fragmentation grenades, all of which are made from non-magnetic, non-metallic substances; these can be created by the nanite replication device onboard the uniform. The battle module itself is a piece of beauty all on its lonesome, and turns Jossalyn into a technologically-enhanced fighting machine with enhanced physical attributes that allow her to hit with well over 300 tons of force, run at 250 miles per hour without enhancing herself, and endure far more damage than a human could normally take, while providing a jump pack for atmospheric propulsion (or better than usual propulsion out of it), a grappling hook system, a parachute system, and blades made from the same non-magnetic, non-metallic substances as usual. It’s a called power armor for a reason, but Jossalyn isn’t very likely to dawn the armor very often unless she’s facing a stronger than usual foe. In all likelihood, Jossalyn is probably going to forego the armor for most circumstances, and just use the extra equipment. The battle module is for the strongest foes that she’d face. It’s for battles that aren’t just hard, but ones where she’d probably die if she didn’t have her armor.
Thanks to the uniform being a nanite-based system that can be upgraded with the latest blueprint as needed, Jossalyn saw it fit that she embed the system in her spine. That way it is always able to be accessed, instead of being separated from her at any time. This also allows Jossalyn to reform her visor and wristlet should they be destroyed by some kind of unfortunate incident, and she might find herself selectively recreating her wristlet as needed. It is this same system that no longer inhibits Jossalyn in so many ways. One of these ways she is no longer inhibited in is the use of her now-mobilized cellular oxygen infusion system; she need not activate her armor to use it, meaning that Jossalyn has carefully avoided dying. Well, at least Jossalyn thought she would die. The family journals regarding her space-time manipulation weren’t written by people that knew about a little tidbit of information; that piece of information was that if you constantly stalled and fought off the oxygen draining of the cells, your body would never be able to adapt and evolve, and become the biologically immortal masterpieces that really only started to pop up with Jossalyn’s mother. Maybe if Jossalyn wasn’t so reliant on technology, then her powers would have developed more by now.
The same single-lensed red visor that Jossalyn has worn for her entire career in the suit, and which was part of the same signature that saw her mother and the rest of the Irregulars turned into a rather cool brand in popular culture still serves to help protect Jossalyn, hide her identity a bit better, and serve as a supplement. It, alongside the self-replicating nanite shield, can now stop her face from being scanned too easily; combined with her powerful XL47 wrist-based computer it can passively corrupt data files that have Jossalyn’s recording on it, and provide electronic countermeasures that make recording things that have Jossalyn in it a bit difficult, unless Jossalyn allows a recording to be taken. This time around, the visor can be activated at will by Jossalyn without her having to touch the small, self-replicating nanite dot that was once behind her right ear, and is now embedded just underneath her skin. The updated Mk III visor can do as it usually does, allowing Jossalyn to zoom onto things for long-ranged combat, highlight targets, and send as well as receive information and data, but nowadays Jossalyn can make use of a sophisticated application suite.
Before we get into that, however, we need to get a better understanding of Jossalyn’s new wristlet model. The Wrislet XL47 is, as usual, a sophisticated piece of technology that wraps around Jossalyn’s wrist, but it has been enhanced exponentially. Able to detect quantum tunneling and do some itself, scan things on a molecular level when close enough, and make full use of this, it is quite the powerful machine as powerful as the greatest conventional quantum supercomputers available to more sophisticated societies. It is linked to Epique satellites, and can do the usual of allowing phone calls, hacking and cracking devices, and similar features. Like before, the Wristlet can also analyze the displayed abilities of entities and objects, analyze technology, materials, substances, and gather information about the environment and objects in it. The wristlet is hardened against electromagnetic and ionic interference, and its sensors can function at about 35% even when it is severely damaged, meaning that it can activate the uniform as needed without too many problems unless destroyed. Within its database, an immense store of information exists, adaptively organized by a little helper that Jossalyn designed and then integrated into her Displayed Ability Analyzation System, and the rest of the automated systems in her equipment to create something that she’s termed Companion. More than a fancy smartphone around her wrist now that it’s an XL47 rather than a 45 or 46, most of the time her wristlet is the most powerful computing device in the room.
Now, back to those applications.
The application suite allows Jossalyn to paint targets and call for strikes upon them when linked to allied systems, and provide information to linked systems about what kind of targets have been encountered. It can combine the information from non-invasive touch-only medical sensors and onboard navigation systems into a background app (or one that can be monitored through the HUD) that logs and provides Jossalyn’s location in altitude and coordinates, her speed, her heading, orientation, as well as medical wearer's altitude, position coordinates, speed, heading, orientation and, by using onboard biological sensors, provide the information on her heart rate, blood sugar and blood oxygen levels, and temperature. Another part of the system using the sensors allows Jossalyn to quickly analyze problems with herself, her uniform, another piece of equipment, or something else that her sensors have scanned; this provides an overview of information; for example, she could see that Plate 34A has been damaged or ripped off of her uniform.
A fully functional firing computer uses the latest technology at Epique to provide trajectory projection that is 99% completely accurate, and not too far off the with other 1%, automatically analyzing a situation and taking into account weapon type, distance, wind speed, caliber, and other important factors; it could even show you how you need to throw your grenade to get it where you want to get it; this program also allows Jossalyn easy integration with her weapons, providing her the ability to adjust the more sophisticated weapons, and make do with whatever else she needs in terms of adjusting to her arsenal. An adaptive application that allows Jossalyn to keep track of everything needed is one of the best inventions by Jossalyn’s team yet; meetings, events, missions, reminders for weapon or vehicle maintenance, all linked to similar systems in a way that protects privacy while allowing collaboration, and also linked to the upper echelons of those in the military who use this technology (who need not care about privacy) all can be kept track of. A similarly adaptive application not only maps things that Jossalyn has come into contact with (and in three dimensions, no less), but also provides directions, references local terrains, and provides all is needed to help Jossalyn get to where she is needed is on-board as well; with Jossalyn’s personal variant synchronized to the “space-time Google” granted by her abilities, it is by worlds better than most navigation systems; from known hazards, enemy positions that have been reported, known friendly positions, and allowing the transmission of beacons in for technology to transmit in either the usual form or in three-dimensions with up to 400 characters of text able to be added to waypoints, points of interest, last positions, and enemy types, the graphical and audible interface of the system has redefined Jossalyn’s time as a hero, provides an obvious advantage no matter what kind of vehicle is being used, and has gotten her literally billions in funding for her, and the Epique team of scientists working alongside her to continue developing such sophisticated hardware and software.
Her visor is a bit more protective than it used to be. The protection from flashes of light, sonic weapons, and similar things has been enhanced to the point that a concussive grenade probably wouldn’t even phase Jossalyn. No longer quite tapping into the wristlet’s sensors on the same level, the visor has more sophisticated sensor technology of its own that is displayed neatly in what is now an 12K AMOLED screen, rather than the 8K screen that it was on the Mark II. It produces red light when it’s dark to keep the user’s night vision intact. Though it doesn’t have the full sensor capability of the wristlet, and possesses only a miniscule amount of analytical capabilities, the visor is perfectly capable of making use of its own sensors, from switching between multiple spectrums of light, to allowing Jossalyn to use the HUD to view the RADAR and LiDAR data from the wristlet. It’s not the most dangerous piece of equipment in the world, but it works well.
The appearance of the uniform has changed only slightly. The armor is still capeless, and is still a full body suit that is colored tuscan red and dark gray. Her appearance is still a kind of retro-modern when in the uniform. Her heeled heeled boots, which she can thankfully fight in, and her globes are both retro-style accessories with a modern flair that go up quite high on their respective limbs. The single-lensed red visor that she normally wears is still around, and it does its job pretty well by providing a well-sized surface for its screen to be. In the center of her tuscan red belt is a dark gray circle acting as the belt buckle, and inside of that circle is a ‘W’ symbol of the same color as the rest of the belt. The uniform, armor, whatever you want to call it, appears a bit more padded now, but it’s the sleek kind of armor plating of a kind that you’d be happy to give your full attention to.
MindFlex
The human brain is a wonderful thing, but to keep up with the growing sophistication of artificial intelligence, neural networks, and the capabilities of those who are more than human, Epique and others have developed pieces of technology that are designed to enhance the human brain in a way. Epique’s MindFlex is both an implant that acts brain-computer inteface, and one that acts as a kind of app store for the mind. It keeps neural plasticity at a high, allowing continuous learning over one’s lifetime and preventing the brain from decaying in a normal fashion, and also allows the user to make use of this neural plasticity. People like Jossalyn have access to rather unique options, and Jossalyn doesn’t have to pay a penny to temporarily or (if she takes her time) permanently learn a new skill. Rapid learning of this kind doesn’t quite often reach the same level that an EVO who has rapid learning skills, intuitive aptitude, or muscle memory-based abilities, but it can still be useful. Jossalyn’s implantation of the MindFlex system was seen as necessary because she doesn’t want to have any part of her job replaced by automated systems, especially since she’s responsible for one of the automated systems that could probably replace her power analyzation skills. Thus, Jossalyn has kept her Displayed Ability Analyzation System (DAAS) a supplement to her, and remains an expert in her field.
This system doesn’t enhance Jossalyn’s intellect, as it’s already quite high, and that would only be present in models that aid those with impaired minds. It only enhances her brain’s capacity to store memories, skills, knowledge, and languages, to let her learn easier, and provides her with a set of skills she can draw from the wireless connection that MindFlex allows. Jossalyn can interface with computers in a manner far surpassing what the XL45 version of her wristlet allowed. Her integration with her own technology might be considered flawless by some, with no lag time in response, an acute awareness of the status of her systems, and the addition of the ability to interface with other computer systems. She can use the her newer model wristlet in combination with this technology to act as her own electronic communication system; able to receive, perceive, understand, and, aye, respond to communications however needed, Jossalyn isn’t independent from technology, but rather extremely reliant on it. Thankfully her implant is the kind that is hardened against electromagnetic and ionic interference.
She isn’t a technopath or anything like that. As said before, she doesn’t have enhanced attributes. Jossalyn is just taking advantage of the technology available to her. Rapid learning is useful. Please note that most of the time Jossalyn will only be able to make use of a skill temporarily; to actually learn a skill, she’d have to activate her MindFlex before she went to sleep, and would learn a skill while she slept. This isn’t the kind of technology that I want to use to make my character an impressive individual, brain-wise. She already is an impressive individual, but the implantation of this technology is a very Jossalyn-like thing to do with all she’s seen regarding robotics, automation, and AI. Part of this comes from experience. She didn’t want to be surpassed by technology, and this is part of my plot that sees her on an unhealthy route in regards to technology reliance. In short, by preventing herself from being surpassed by technology, Jossalyn has increased her reliance on technology, to the point that even the automated Displayed Ability Analyzation System that she didn’t want to surpass her expertise in that field has been relegated back to the position of being an assistant for her expertise, meaning that said assistant is, yes, you guessed it, something that contributes to her reliance on technology. Her technology reliance has even impacted Jossalyn’s powers in certain ways.
DS-39 Combat Drone
The DS-39 combat drone is more dangerous than people give it credit for. DS-39 is the designation given to a drone from a class neurolinked, modular drone hunter-killers designed by Epique to function alongside neural interfaces that allow instant-response control of technology even at long-ranges, and even while fulfilling a mentally taxing task such as combat. It is capable of being modified for its mission, though its current equipment is almost always enough. DS-39 is small enough to fit through a person-sized door, but just barely. As Jossalyn’s personal drone, DS-39 assists her in combat at ranges that could allow the drone, which is capable of functioning indefinitely without maintenance, to strike a target in New Delhi while Jossalyn is in Chicago. It also goes places she can’t too, such as underwater, or underground by tunneling.
Capable of moving at speeds approaching 321 MPH by riding on Earth’s magnetic field, which allows excellent maneuverability, the drone is capable of catching most opponents. It can teleport multiple times, but only in short ranges of up to 50 meters at a time. Those that drone can’t catch can be targeted by forming up to 16 larger missiles through nanites (only two at a time, though), which can function as air-to-air missiles, air-to-ground missiles, or anti-ship missiles, and up to 32 smaller missiles (only 4 at a time), the larger missiles having more destructive capacity than current contemporary drone weapons.
Two rapid-fire 23mm heavy cannons fire extradimensional energy four times as effective as contemporary weapons of the same size, allowing it to target heavy armor. A grenade launcher allows several types of grenades to be fired, including EMP grenades, shock grenades, smoke grenades or those that release gasses made to knock people out, concussive grenades, and more dangerous types; up to 14 grenades can be launched, but there is usually rarely a reason to use more than 1 or 2 per mission.
The drone features the same sensors as those available in Jossalyn’s sensors, with the addition of an Epique psychic signature scanner that, in theory, allows easy identification of most individuals. A holographic projector can be used to replay events, create interactive hardlight constructs for Jossalyn to work with (these can’t be used for combat; they’re an utility), and is especially useful with combined with the longer-ranged sensors available on the drone, which can allow large complexes to be scanned, and an interactive replica created to prepare a team for missions.
DS-39 is outfitted with a voice synthesizer and a voice modulator, and can communicate what Jossalyn wants to communicate without her speaking, from wherever she is. There are eight canisters filled with nanites that the DS-39 can launch with a light rapid-fire cannon attached to them, to act as miniature drones, to deploy nanites that allow tracking past 5 kilometers, to administer medication (the nanites adapt, and provide the medication required), to act as sensor pods past a range of 5 kilometers, to act as mines or traps by burrowing themselves into the ground, and even to target a single metahuman and temporarily dampen their abilities (though incapable of making abilities completely unusable, these are much more effective than Jossalyn’s ability dampening serum on her needles, and will lower power by about 40% to 60% for twenty-four hours; unlike her ability dampening serum, the effect doesn’t stack), and these can also act as bombs as powerful as those able to be carried by contemporary drones. Lastly, it has two grappling launchers, which can be used to safely hoist people or large shipments away, without impeding flight speed.
Other equipment includes Power Mitigators, and Chrono-Spatial Hyperextender (extends Jossalyn’s powers through the DS-39 to wherever it is).
Juuchi Yosamu & Yawarakai-te
Important Note: Jossalyn isn’t a master of these two swords. In fact, they can be overwhelming at times. She’s currently attempting to learn how to master them, but even their previous wielders didn’t know all the finer points of their use (which is probably why they died). This describes the blades’ capabilities with varying levels of mastery, though perhaps not all of them. Please see the list of Dances (which are stages) to see a description of them, and see what Jossalyn is capable of currently.
Two blades from near-equal rivals is a description that isn’t deserving of being applied to Juuchi Yosamu - the 10,000 Cold Nights blade by Muramasa - and Yawarakai-te, the Tender Hands blade by Masamuna. The katana and tachi, both worn in their appropriate positions, are powerful and legendary weapons from two different times that are as mighty as even the great sword Kusanagi. Somehow, they both ended up in the same legends, but that is far from what the reality is; nowadays, however, Jossalyn wields them as two of the most potent things in her arsenal, especially when paired with her natural powers. As dangerous as one another, they each possess special effects that differentiate themselves from another examples, an example being that the Tender Hands blade is as capable of healing as it is doing damage while the 10,000 Cold Nights blade grants its owner frigid might and is very much cursed, so much so that it has corruption powers. They balance each other out for the wielder, as Yawarakai-te holds off the corrupting essence of Juuchi Yosamu, but the power they hold is only amplified when they are wielded together thanks to it granting special powers that allow for enhanced manipulations of the blade.
Both blades are incredibly durable, with some believing that they might in fact be indestructible; any damage that has been done to them in whatever strange or frightening manner to do so that has been conceived can be undone thanks to their capacity to repair and maintain themselves. Centuries of self-polishing and self-sharpening mean that the blades are in perfect condition, while they are both capable of cutting through just about anything you can imagine. Whether these two blades are truly magical or not is unknown, but they possess traits that go beyond the normal. Magic hasn’t been detected by any tests done to them, at least not any kind of magic from this plane of existence. Almost the perfect swords, they form part of Jossalyn’s combat capabilities at all ranges, even the most extreme ones; even from afar, Jossalyn can see what she wants to hit and feel what the blades strike.
Innate abilities shared by both blades don’t end there, however, though which stage you unlock this set of ‘innate’ abilities depends on how successful you are in getting to know the blades, and how they respond to you. The blades will teleport to the user’s hand or their sheaths if lost - a trait mimicked by Jossalyn’s Dynamo Blade - and, in the second stage, can actually store their sheaths within themselves and then shrink down into a stealthier form comprised of what is really only the grip. Conforming to the user, they will become the perfect weight and balance for the user and their style, with some occasions having seen them actually becoming heavier than greatswords to suit their wielder’s enhanced strength. In the second stage, the blades can be manipulated telekinetically - a skill which shows in another area of a different stage - allowing for ranged combat, and the user will be able to extend their senses - including normal, enhanced, and unique senses - through the blades so that ranged combat can eventually be mastered to a high degree. The second stage’s benefits don’t end there, though, as the capacity for the blades to actually speak to their user will have made itself apparent, thus opening up the possibility of unlocking further Dances.
Juuchi Yosamu, like its “sister” blade, possesses a variety of powers that it grants to its user, with masters of the blade able to even poison others without a poison, weave diseases and plagues, and permanently alter the climate in an area of massive sizes. From freezing a wound as it is made, to creating insanely dangerous torrents of hail that is harder than diamond, 10,000 Cold Nights is a blade of such cold that it can quite literally be felt making the soul colder, and eating away at the conscience, the mind. Whomever is struck by this blade may feel its after effects for months, with some even being driven insane, though this depends on a variety of factors such as the wielder’s rage, why a fight was occurring, and more. Juuchi Yosamu can even replicate and create corrupted versions of everything from the user, to weapons that the user encounters; this could be used to create a torrent of supernatural spears, for example, that are manipulated telekineticlly thanks to Juuchi Yosamu’s ability. 10,000 Cold Nights grants power over ice, cold, and precipitation, while it can also manifest a powerful Kage, or Yin, energy.
This dark energy can be manipulated by the wielder for dark effects, or to perform something that is similar to sorcery. Some might even point out the similarities between Hidekazu Hakucho’s techniques, which also make use of Yin and Yang in some form, though he makes use of a kind of magic that might not have anything to do with these blades. If someone is wavering in their emotions, the blade can even be used to push them closer to a decision, or to the darkness. The energy can be used to produce devastating effects when raw, eating away at the world and leaving something that has been devoured by its presence left; not even an entire skeleton of a building would be left. Dangerous creatures might be created by the strongest of users, these being similar to Hidekazu Hakucho’s Shades, but different in that they possess unique abilities not available to the Shades, and lack abilities unique to Hakucho’s shades. It might contribute to the blade’s ability to cut even the air, and, if it does, its Yin would be linked to it just as Yawarakai-te’s Yang is linked to itself.
Yawarakai-te’s powers are similar to Juuchi Yosamu at the base, but any cutting that it does can be reversed, while it also grants the power to heal and repair nearly anything that can be found. Powered by Yan, or Yang, rather than 10,000 Cold Night’s Yin, it can create an antidote to any poison and enhance defenses or create some of its own, with heat and fire able to be manipulated by the Yawarakai-te. Unlike with Juuchi Yosamu, it doesn’t eat away at the soul, but rather can produce a calming effect in battle; some opponents have been lulled asleep by too many cuts. Its fire can seem to burn even things that can’t burn, for it isn’t normal fire. One of its other powers allows it to create a repulsor field that hits anything moving towards the wilder with a repulsing wave of equal force, though it can be used selectively. It is the complete opposite of Juuchu Yosamu with wildly different powers, as purity takes over from the corrupting powers of the ice blade that was forged after it by a near-equal master in the creation of blades. The tachi can heal, calm, improve morale, rehydrate people and fill bellies, and destroy diseases; though not as powerful as it is in its Phoenix form, this capability is more than enough to handle things on a smaller scale.
Then, there’s the white purifying light that it can create that can be used to purge spirits rather than attract them or corrupt them, sanctify areas rather than make them impure, and completely remove from existence an entire building rather than leaving a shadow like the Juuchi Yosamu does. Its ability to manipulate Yang means that it possesses many amazing powers, with its sorcery-like effects producing calming sounds and enhancing the abilities, physical attributes, and even replenishing the stamina of the wielder’s allies, while also being capable of forming feathers of white light to obliterate enemies.
Together, Yawarakai-te and Juuchi Yosamu are stronger than they apart, for they are two twin ‘souls’ that were always meant to be together but had been separated by centuries thanks to two feuding families in Clan le D’Aboville’s unintegrated Diaspora. Seen as a continuation of the shunning and oppression made by the founder against non-white Diasporan members - many of whom still haven’t joined the Clan - it has made Jossalyn enemies that, a few years ago, she couldn’t have afforded. Together, the blades are capable of creating replicates of themselves that can be controlled telekinetically by the wielder of the blade, gleaning information from the minds of others with every strike, destroying even abstract things with a strike, and even manipulating matter and energy on a level previously unavailable to Jossalyn with strikes or touches. Juuchi Yosamu can even add fuel to Yawarakai-te’s fire. They can create a combination of Yawarakai-te’s white, purifying light - which can be applied to heal or repair anything imaginable, or to destroy nearly anything on a large scale - and Juuchi Yosamu’s dark, corrupting light in a balance that allows for these things to be manipulated together to achieve unique effects ranging from causing immensely powerful avatars of the swords to form, to creating creatures not available to the blades alone, to, for more experienced users, temporarily suspending or creating new fundamentals/constants in the surrounding radius. For the clans, the fear of the weapons having their power combined and the realization that their blood feud is the least of their problems now have shown in full force.
Combined with Jossalyn’s space-time powers, the swords are capable of being extended and having their extended presence manipulated, made super light, given enormously powerful strikes through weight increases, being turned into gargantuan objects that are controlled telekinetically, or even having the replicas they create have the same things applied. Their effectiveness in battle can rarely be rivalled by even the most legendary of blades when combined with each other, and then further combined with Jossalyn’s metahuman abilities. They can sever central nervous systems from their owners, draw out souls, and more by tapping both mystically-focused and scientifically-focused abilities in a dangerous combo that makes just about everything worth it. The ice created by 10,000 Cold Nights could be used to permanently freeze things, while the cold could be used to freeze say, grass, to being as hard as a diamond and then using that as a weapon by optimizing the capabilities of the sword. Omnipotence is far from the word that should be used to describe the full power of the swords - which has yet to be completely tapped, as Jossalyn still hasn’t to harness her magical potential - but saying that the swords aren’t dangerous to individuals with so-called omnipotence would be a fallacy that could result in a higher being’s death, especially with Jossalyn’s ability set.
Dances
NOTE: The Dances/stages for each blade have been written as a single list thanks to the blades currently being wielded by a single individual.
- The First Dance, 起源Kigenをwo歓迎Kangei (Welcoming Origins), is the beginning stage of the blades when they first accept their wielder, with the majority of the power that they have being stowed away. It is rare for a wielder to be accepted by both blades, and it was a miracle that Jossalyn was able to achieve the First Dance. That may have to do with her current neutrality and capability to, in the simplest though not most accurate terms, show the traits of both Yin and Yang, even when giving into one more than the other. Because of this kind of balance within Jossalyn, she was able to harness the innate abilities of the blades to cut through even the wind that is blowing against them. At this stage, the blades can cut through the gasses in wind as easily as they can cut through flesh and metal, and are able to slice through just about anything imaginable. If lost, the blades will teleport to the user’s hands or their sheaths. They will grow and change with the user, and immediately adapt to their new wielder, becoming the perfect weight and balance despite their sword type not changing into the one that the wielder is used to.
- The Second Dance, 話しかけるHanashikakeru (Talking To), is not just another stage, but a development of the wielder’s relationship with their swords. Able to talk to their blades now, the wielder in question may be able to call upon the knowledge of the swords to gain knowledge of a technique, the perfect method for taking a door off of its hinges, or even how hot iron has to be to melt. The ability to talk to the swords has advantages that go far past this stage, and in fact allow the wielder to gain further stages. It requires that the user gain a new kind of awareness about themselves by coming to full acceptance with who they are, and being able to point out their flaws. Though not able to point out all of her flaws, Jossalyn’s efforts were enough to earn her the Second Dance. Now, the blades can be manipulated telekinetically and Jossalyn’s senses are extended to wherever the blades may be manipulated at, letting her achieve long-ranged combat. They can even have their sheaths stored in their grip, and have the blades ‘retracted’/stored away so that the much stealthier grip by itself can be better concealed.
- The Third Dance, 火Hiとto氷Koori (Fire and Ice), is when true power is acquired by the wielder of the ‘twin’ blades, granting access to cryokinesis, the manipulation of cold and precipitation, pyrokinesis and the manipulation of heat, as well as other abilities. It lets the wielder access the first stages of these abilities, not allowing the manipulation of weather that will be seen later, but still allowing for a sense of greatness. The wielder’s power with Juuchi Yosamu extends to allow the user to copy poisons they come into contact with, and then generate them from the blade without having to find them again, though it doesn’t allow manipulation of these poisons yet. The blade can freeze a wound as it is made, allow the wielder to create ice wings, swords of ice, ice walls, and other constructs harder than stone (and not quite as strong as the harder-than-diamond capabilities achieved later on), though it doesn’t let the user create the mighty ice guardians that could be seen later on. Water can be manipulated in much the same way, and so can the cold. Its cut will make the soul feel colder, literally, and eat away at the conscience, the mind. Whomever is struck by this blade may feel its after effects for months, with some even being driven insane, though this depends on a variety of factors such as the wielder’s rage, why a fight was occurring, and more. Juuchi Yosamu even lets the wielder create blasts of cold that can do kinetic damage as well as freezing damage. Yawarakai-te’s powers allow the wielder to create an antidote to any poison encountered, and create it as needed; it can produce a calming effect in battle, but can’t yet lull oppoents to sleep with too many cuts. Its fire is as dangerous as Juuchi Yosamu’s ice, and is thus able to affect even the things immune to fire and ice, though it can’t do as much lethal damage as one would think. The heat manipulated comes from another dimension, or can come from this one, allowing one to obliterate moisture on a smaller scale, to heal. As more experience is gained, these things could be used in massive amounts (such as a torrent of blasts of cold coming from all directions), though the manipulated things don’t really gain the capacity to do harm to creatures like angels until the Fourth and Seventh Dances.
- The Fourth Dance, 最初Saishoのno合体Gattai (First Coalescence), is similar to the Second Dance in that it furthers the wielder’s relationship with their blades. A Coalescence is an important stage in the development of the user’s abilities, and can signal either the capacity to activate a new, active stage of the blades, or a coalescence between the user in some manner. The First Coalescence in the latter, and allows Jossalyn to tap into her natural abilities for use with the blades to unlock a new stage of power. Though her actual use of her powers depends on how the First Coalescence is made use of, it can manifest in the form of extending blades, and such. Each First Coalescence will result in different things in the future for each user, so Jossalyn’s future developments - such as the Phoenix and Dragon in the Second Coalescence - will be different from the Coalescences of other future or past wielders.
- The Fourth Dance, 野火Nobiとto雹 (Wildfire and Hail), is a further development of the Third Dance, Fire and Ice, which allows access to more powerful abilities. The poison created by Juuchi Yosamu can be manipulated now, while the power of its elemental manipulations has been enhanced, with the ice, for example, being as durable as diamonds. The soul can be frozen at this stage, with experience allowing a wielder of this blade to create ‘thralls’ that can only be returned to their original state by the warmth of Yawarakai-te. Weather patterns can be affected at this level, with climate sometimes being permanently affected. Rage can be harnessed in a crimson liquid, which is sometimes frozen, that radiates with energy; it is quite acidic. Juuchi Yosamu could be used to cause bullets of hail capable of devastating tanks and buildings alike to fall from the sky, and, in places without a sky, like a starship, to just appear out of nowhere. What is around to manipulate doesn’t matter as much at this point, and the same applies for Tender Hands. Yawarakai-te has its healing powers enhanced, and can not only heal, but calm, improve morale, rehydrate people and fill bellies, and destroy diseases. An enemy can even be lulled to sleep. The repulsor ability of the blade is unlocked, which creates a repulsor blade that hits anything moving towards the wielder with a repulsing wave of equal force, though it can be used selectively so that you can, say, hug a friend for example. Hope in the form of a glowing cerulean gas can be manipulated by the user, which allows the wielder to enhance defenses, or create stronger ones than originally; one of the Fifth Dance’s stages furthers this ability, though until the Second Stage is unlocked the Second Coalescence will probably be the only way for it to be achieved by the user. For comparison, the manipulated substances are now capable of causing harm to even an angel, though probably not to the same extent as allowed by what can be achieved in the Seventh Dance.
- The Fifth Dance, 陰Kageとto 陽Hi (Yin and Yang), STAGE ONE currently, allows access to the first stages of the Yin and Yang, letting the most practiced wielders access something similar to sorcery. If someone is wavering in their emotions, the blade can even be used to push them closer to a decision, or to the darkness. The energy can be used to produce devastating effects when raw, eating away at the world and leaving something that has been devoured by its presence left; not even an entire skeleton of a building would be left. Then, there’s the white purifying light that of Yawarakai-te that can be used to purge spirits rather than attract them or corrupt them, sanctify areas rather than make them impure. STAGE TWO allows dangerous creatures by the strongest of users, these being similar to Hidekazu Hakucho’s Shades, but different in that they possess unique abilities not available to the Shades, and lack abilities unique to Hakucho’s shades. It might contribute to the blade’s ability to cut even the air, and, if it does, its Yin would be linked to it just as Yawarakai-te’s Yang is linked to itself. Tender Hands can completely remove from existence an entire building rather than leaving a shadow like the Juuchi Yosamu does. Its sorcery-like effects produce calming sounds and enhancing the abilities, physical attributes, and even replenishing the stamina of the wielder’s allies, while also being capable of forming feathers of white light to obliterate enemies. NOTE: Sorcery, and sorcery-like things often requires learning. Jossalyn hasn’t yet achieved much in this area, though some effects can be achieved without needing to learn the things.
- (Current) The Sixth Dance, 回Kai目Meのno合体Gattai、フェニックスFenikkusuとtoドラゴンDoragon (Second Coalescence, Phoenix and Dragon), is Jossalyn’s Second Coalescence, and while all future users will develop a Phoenix and Dragon Coalescence their blade’s will not possess exactly the same abilities once this stage is unlocked. A noticeable, physical change, Juuchi Yosamu becomes a large and long construct with a dragon’s head and Yawarakai-te becomes a similar with a phoenix head, and great wings. Interconnecting joints are visible, though they seem to be able to continue on forever. When in this form, the blades are notably potent, and their power can force an unprepared or unseasoned warrior down to their knees, though Phoenix being activated by itself can calm the entire area, and Dragon alone can cause an insanely intense sense of fear to permeate through the battlefield. Thanks to Jossalyn’s extension abilities, the long Coalescences that can be manipulated at will can extend rapidly, enlarge or shrink parts of themselves, and even launch throwing needles or bombs that take on the attributes of fire and ice. The throwing needles can incinerate or cause freezing, while the bombs can do much the same thing, and that’s just the beginning, they can be produced en masse in amounts larger than what Jossalyn can normally produce, producing stronger effects, with the throwing needles even able to be manipulated in techniques. It can be exhausting to do this, but it can also be brutally effective. Phoenix allows the user to create gusts of flaming wind with the wings, which can be so powerful as to completely dry someone out by destroying all moisture in their body, or can rejuvenate entire armies by destroying disease, rehydrating everyone and filling their stomachs, healing them, and even allow the wielder to improve morale, destroy the effects sleepiness and sleeplessness, or to calm an entire army charging forward. On the other hand, Dragon with its black and white scales can cause these scales to rush forward and corrupt entire armies, doing the exact opposite of what Phoenix allows; from its maw, it can produce blasts of force or pull things into itself with a kind of vortex; devoured materials can be reused as a sort of ‘plasma’ in attacks, though the plasma doesn’t gain the multi-elemental properties, nor does Jossalyn get to wield it by manipulating it until a later Coalescence. Together, they can manipulate weather on a pretty significant scale, though it lacks the power of Heaven and Earth, which grants access to the winds and the lightning needed for creating truly terrifying weather patterns.[li]
[li]The Seventh Dance, 創造Souzouとto破壊Hakai (Creation and Destruction), is one of the last, and perhaps the last, developments of the competing Fire and Ice essences from the Third Dance, granting access to the strongest abilities in the arsenal. You have become death, destroyer of worlds, and you have become God, creator of worlds with this stage unlocked. With her Seventh Dance, Jossalyn rides upon a white horse and a chariot fit only for the divine. Pestilence, disease, even famine can be caused through Juuchi Yosamu, while Yawarakai-te is now powerful enough to achieve rejuvenating someone to their prime, or even to their youth. The elemental manipulations, including harder than ice diamonds, make the active Coalescences capable of dishing damage to the most durable of angels and demons. - The NUMBER HERE Dance, 天Tenとto地Chi (Heaven and Earth), is achieved when the wielder
- The NUMBER HERE Dance, 第Dai3のno合体Gattai、スフィンクスSufinkusu、天使Tenshi (Third Coalescence, Sphinx and Angel),
- The NUMBER HERE Dance, 第Dai回Kai合体Gattai, 太陽Taiyouとto月Tsuki (Fourth Coalescence, Sun and Moon), FOR WHEN YOU WRITE: Creates a miniature sun and moon that can be used to create effect, with their effects allowing everything from gravity to solar flares to be made use of on what can be a massive scale as one of the strongest Coalescences unlocked for the twin blades. Jossalyn’s space-time manipulations contribute as well, allowing singularities to be formed and micro-singularity attacks to swarm the opponent, while the extra power given to Jossalyn can produce a variety of warping effects.
- More Dances coming later. Note to self, remember to do a Coalescence for Yin and Yang being used together; may have to bump the Third or Fourth Coalescence up a little.
The Dynamo Blade
Cybern Corp. Cybern-class Starfighter
SophistiCloth V1.1<p>
Jossalyn’s wardrobe has undergone some changes. Though pretty much the same, her SophistiCloth clothing now has the protective qualities of her Mk. I uniform and some of the protective qualities of her Mk. II uniform. As of now, the V1.1 SophistiCloth can resist .50 caliber rounds from standard rifles just as her Mk. I uniform could. It also has the Mk. II uniform’s new material, and produces the material property-replicating shield found on the uniform, allowing Jossalyn some full body protection, though nowhere near the same extent as Jossalyn’s armor itself provides.<p>
SophistiCloth V1.1 Limitations & Weaknesses:<p>
- Able to only resist a .50 caliber rifle round, like the Mk. I. However, also as in the Mk. I this round can only be from a contemporary rifle or pistol, and more powerful non-contemporary guns or pistols, or even a DEW could seriously damage the uniform
- In addition, despite being cut resistant, sharp and high quality blades (especially Japanese ones. Those are always a pain in the butt for Jossalyn), or those with enough force behind them will have no problems harming Jossalyn.
- Vulnerable to high and low temperatures much lower than those that her uniform is vulnerable to, as their thermo-regulating capability isn’t backed up by any kind of tech system, and instead it just warms or cools based on the environment.
Throwing Needles: Despite having powers, Jossalyn still enjoys the feeling of using tools. Jossalyn uses throwing needles that possess sensors, and send the information to her Wristlet XL45 and her visor. She also possesses shock variants, explosive, and poisonous variants. They are capable of being launched by Jossalyn up to a range of 30 meters without her launcher, and up to 300 meters with it.
Throwing Needle Weaknesses:
- The throwing needles have a maximum range of 20 meters
- The shock variant only does light shocks that cause a lot of pain, and it would take at least five to have the effect of a taser
- The explosive variant is only as effective as a standard army grenade, but can be made less effective to achieve purely concussive grenade-like effects without causing harm
- The poisonous variant depends on the poison (I will talk to the other players before using the poison variant, and if I don’t do this, please remind me to. We all forget things)
Nanite Replication Device: The NRD allows Jossalyn to create what she needs out of nanites. It is often used to allow her to create pistols (including energy pistols), more throwing needles, perhaps a trench knife, maybe a bo-staff, or a shield if she wants to get in close ranged (like, a handheld shield). It creates Jossalyn’s tools, and won’t make anything larger than a car. So, every bullet or throwing needle subtracts from the weight. She designed this herself.
Nanite Replication Device Weaknesses:
- Each thing that is expendable subtracts from the maximum weight able to be created (a car).
- Takes a half second to form a throwing needle, and up to 10 seconds to form something as heavy as a car, which probably isn’t going to happen since Jossalyn already has a car
[li]Each item created has its individual weaknesses. A standard Glock 22 for example would have the exact same strengths and weaknesses as it does in real life. - Just for a note, anything that is deemed as needing to be discussed will be discussed by players in a thread. I’m also not going to pull out a nuke, or anything, so you don’t have to worry. In fact, players can request that I talk about using the NRD every time I plan to unless it’s for something simple like throwing needles or a Glock.
Standard Issue Attican Phase Daggers
Standard Issue Attican Gravitox Pistol
Standard Issue Attican Gravitox Rifle
Other
+ Tools to fight the supernatural, close portals to other dimensions, combat or calm spirits, and more
+ Companion AI on-board equipment
+ Cybernetic equipment that provides a variety of capabilities, ranging from enhanced senses to enhanced stamina
+ Note: Will probably describe this stuff more later
WEAKNESSES & LIMITATIONS:
- Isn’t immune to own abilities
- Must activate visor to protect eyesight when using parts of her abilities at closer ranges
- Uses uniform and SophistiCloth wardrobe to protect body some; the uniform is more effective, but her body doesn’t get lacerations anymore with either, though she is still damaged with either; without visor may go blind within months
- Will develop bruises even with use of this uniform or clothing; extended use could easily lead to broken bones; cells require oxygen infusion weekly; cells are vulnerable each time she pushes powers to the edge, and could be affected negatively - risks are potentially permanent damage to most parts of her body, from cells to nerves
- For limitations not described, 40% of her power and under won’t affect her too negatively, nor will using smaller amounts of power for parts of the ability that have their limitations described
[li]100 mile radius for sensing space-time disturbances - Information received isn’t all encompassing; can detect location of where something is happening, but would not know anything about what happened; I.E. she knows a portal is at place A within her radius, but can’t detect what came through it, how large it was, or even if anything came through it unless in the immediate vicinity
- Can only detect space/time/space-time manipulators, precognitives, retrocognitives, time travelers, and potential time travelers in immediate vicinity; detection can be avoided: people can’t be identified if they are shielded from her powers or can become otherwise undetected; if they are only visually invisible, however, Jossalyn would know what a person was, but not where they were, unless her sensory abilities helped her
- Instinctively knows where portals, wormholes, and such lead to, but only when in the immediate vicinity
- Can’t attack people with voice distortion, or the sound that she plays through time
- Uses a ‘search engine’ to locate people or objects anywhere in space; ‘results’ get more specific as more ‘search terms’, or at least more specific ‘search terms’ are added; eg. when searching for someone with a specific power, all people with that power would be shown, but if she adds, say, power origin and power level, it would narrow down what she’s looking for; another eg. is that if there are two people that have the same name, she can find the one she wants by specifying that she met them, or gave her ‘search engine’ a personality trait
- Is limited to 4,500 miles per ‘port; can teleport a group of up to 30 people at a time, but she must have physical contact with them (the person she’s holding onto can be holding hands with one person, and the chain goes on to 30, so Jossalyn only needs to be touching one person, or something a person is holding to be able to teleport them or a group as long as they are all connected); teleporting across the globe is exhausting, takes several ‘ports, and Jossalyn may be unable to teleport for three to five days, or even an entire week after doing so - shorter distances are much easier for her
- Jossalyn’s teleportation limitations don’t apply to this in exactly the same way, but have a reduced effect on the limitations of the portals because the portals are more difficult to use, take more time to make use of, and have attributes that mean that teleporting is probably going to be the best way to do things. One of these attributes is that the portals can be seen, and actually have to be walked through rather than being instant, opening Jossalyn to being followed by those who are fast enough, and making her more vulnerable than her teleportation makes her. Jossalyn is only able to project a portal at a maximum distance of about 500 meters away, with no noticeable effect on her when it comes to how far away it is. She can hold open the portal for up to an hour in the case of, say, an evacuation, but would probably collapse after doing so. The portal’s size itself is limited to being a relatively unsafe maximum of about 250 meters in size, but that is an exhausting size to achieve, so Jossalyn often limits it to smaller sizes
- Unable to move more than about 200 tons with spatial movement; Jossalyn can, say, make someone stop pulling on their pistol trigger, or stop attacking her allies, but enough strength or combined strength can allow them to break out; to manipulate someone’s actuals, she also needs to be in the vicinity, make the actions herself, and is very vulnerable as a result
- Has adapted to the whiplash/danger of running at high speeds. May need to consume a large quantity of calories and rest after increasing speed. Has adapted of 400mph and lower, and hitting objects at that speed, but not 650 mph max.
- If flight is learned, could adjust to speeds over the speed of sound
- If she moves at over 400mph, broken bones are a possibility. Would need to be hospitalized after use if she ran at full 15 minutes at max speed, because widespread bone fractures, intense muscular damage, and heart issues are a certainty. Each minute after 5 minutes of use at the maximum 650mph speed adds to that certainty, reaching certain at 15 minutes. Even using the max speed temporarily is dangerous because she isn’t durable enough to endure hitting things at that speed without harming herself. Could end up out of commission for months.
- The thing about her maximum flying speed is that she hasn't reached mach 3 yet because, firstly, she has not had the need to go that speed (she barely needs to go mach 1, as it is), she isn't the most skilled pilot, and, often being in cities with skyscrapers, she needs more piloting skills before she does, so she is nowhere near traveling at mach 15. and - though she has no reason to reach high speeds in flight as mentioned earlier, having not even reached her normal maximum speed, yet - she can accelerate her speed to about mach 15, but doing so may very well end up in her going ‘splat’ until she has more practice.
- Jossalyn can't change the direction of the attack to a new vector, and can only reset it on a reverse path on the same vector. This means that if an opponent has moved, it won't strike them unless Jossalyn uses spatial manipulation to maneuver bullets, but that isn't possible with a very hefty percentage of attack types (around and likely even over half)
- Just like with every other person that doesn’t possess high-end enhanced reflexes, she has to time catching bullets with her powers correctly, and the same applies to everything else; sniping could be an entirely different game, and a prime way to off Jossalyn
- Jossalyn can’t just form whatever she wants using spatial shaping, whether it be because of her skill level or needing to develop more before she can make constructs, and the limited number of things she can do is described in her ability set
- Energy is somewhat more resistant than matter when it comes to her spatial blades, but it can still be damaged
- The strength level for Jossalyn’s platforms are set; she can’t make constructs with them, but she can stack them on top of one another or next to each other to create a larger platform that may be faceted into a curve
- Jossalyn’s spatial barriers and force-fields are empowered by the level of willpower that Jossalyn has, and the more willpower she has, the stronger they are; Jossalyn is also affected by her emotional state
- Jossalyn's spatial blades are in the visible light spectrum, meaning that you can see them, not as an outline, or a semi-transparent bubble, but they, like her other spatially shaped things, appear quite vividly.
- Regarding phase-morphing, if the object is damaged, Jossalyn will be harmed as well, making it an extremely dangerous ability to use at times. Jossalyn can be forced out of the object with certain types of abilities or magicks, namely apportation and exorcism.
- It is possible that Jossalyn’s bent light could be detected by a meta or a piece of equipment. Very special equipment could detect the bent space, but it’s likely to be on extremely valuable satellites operated by the likes of NASA, and other space science organizations. Attacks will still work against Jossalyn, as this isn’t a defense.
- Jossalyn’s liquefaction, solidification, aerosolization, and atomization abilities are limited psychologically in a manner that prevents her from using them on anything but inanimate objects. Jossalyn can also only perform them through touch.
- Jossalyn is able to use her abilities at peak strength for about an hour before exhaustion sets in; she can use it several times longer with lower power levels. As said earlier in the application, “actions available at the peak of Jossalyn’s abilities are, as you’d expect, tiring”.
- Her signature is so noticeable that the people she can sense and identity (those that she can identify when in their immediate vicinity), may be able to sense her in their immediate vicinity as well.
- Very special equipment is capable of detecting Jossalyn, and though most of it is on satellites, if she caused enough problems for someone, and they had the resources and willpower, that might be able to miniaturize it.
- The risk of losing control like her mother did is still there. Extremely powerful emotions can result in a loss of control, though not necessarily death, such as outbursts
- Jossalyn can be be affected by all psionic abilities except for those that affect her memory; you can read her thoughts, manipulate her emotions, take control of her body, and do just about anything else, but her memories are in a ‘time capsule’, and attempting to access them will result in painful feedback that will only increase in severity the longer you attempt to scan her memories.
SKILLS & OTHER INFORMATION:
Clan le D’Aboville: Jossalyn is part of Clan le D’Aboville, as is her family on her mother’s side, the Wrights. An ancient clan originating from a single superpowered being (only a minority of them actually have superhuman abilities, though), they are an excellent resource for Jossalyn, but she is far from being in charge of them. She is, however, seen as the head of her family, and has been since her uncle’s ‘regency’ ended when she was seen as ready for rule by the Ruling Council, but they don’t necessarily need to follow her orders; it’s more of a role of protection, organization, leading projects, and speaking for and representing the family.
Bilingualism and Artistry: In addition to being fluent in her native English, Jossalyn has been taught how to speak French by her family as a result of being related to the le D’Abovilles, and is fluent in it. Jossalyn has always had art as a hobby. She makes art as often as she can.
Scientific Expertise: Before everything else, including Jossalyn’s slipping martial arts skills, Jossalyn Packard is a Harvard-educated scientist. Her skill set revolves around a focus on power theory, understanding superhuman, supernatural, and other beyond human abilities, and often working on projects attempting to mimic them, through either power armor, serums, or something else entirely. Technically, she is a geneticist with much more understanding in physics than a layman. Jossalyn is an excellent scientist, with a skill level and knowledge far exceeding her two Master’s degrees. Brilliant, highly devoted, and possessing more free time than she knows what to do with, she could develop some pretty sophisticated technology, especially if she had a development team.
Magic Potential: The descendants of Cleo of Attica, one of the most powerful witches of all time to live, all possess magical potential. Though not as strong as it is in her brother’s blood, Jossalyn’s potential still exists. She may not have the ichor of Cleo like her brother does, but the High Priestess of Hekate’s mystic might still runs through her. Jossalyn has more potential than the normal human, the blood of the divine still running through her veins, though not resurgent like her brother’s.
Combat Prowess: Jossalyn Packard is the child of an assassin, and has been trained by her father in the hopes that she would follow in his footsteps to take up the mantle. Plus, she needed something to do. Right now, she has semi-advanced hand-to-hand combat skills. Jossalyn was fairly anti-social until her mentor, and then college managed to help turn that around, and even then it was a process, she only had play dates with one other child when she was younger, and refused to be a good girl for everything except a private education because the other children agitated her, but those issues will be talked about elsewhere. Combining her skills into an idiosyncratic fighting style, Jossalyn has created an unique combat style, sometimes used with her abilities, especially her throwing needles - which might be used to temporarily incapacitate someone by targeting a nerve in the neck, or as part of a physical attack. Jossalyn isn’t the greatest martial artist in the world, and though she could easily handle over a dozen normal, untrained humans, she pales in comparison to individuals who are anything like, say, the Black Widow, and would require her abilities to avoid certain defeat - even then, the skill level of people as well trained as the Black Widow could definitely lead to a defeat. Her abilities have slipped in recent years thanks to being at school for ten years, but she hopes to get them back to her former glory, though it would take years or very intense training under a master for her to become as skilled as the Black Widow is in her fictional world.
Jossalyn’s training under her father included the use of small-arms, throwing needles and some other throwing weapons (or melee weapons that could become easily retrievable throwing weapons with her abilities, like chakrams), as well as some melee weapons like staff weapons and swords. Jossalyn can pinpoint specific targets in the human anatomy so that she may, for example, render her opponents unconscious instead of doing them serious harm. Jossalyn has learned how to use her abilities with projectile weapons, allowing her to make bullets travel faster and curve, and for her throwing needles to change targets in midair. With her throwing needles, Jossalyn has managed to strike beyond ranges that a rifle marksman is capable of achieving when using her powers.
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